Withermoore’s Soul Jar is a side quest in Divinity: Original Sin 2 where players have to find and destroy a phylactery made by Braccus Rex to trap the soul of a chivalrous knight inside. Withermoore, an undead knight trapped forever in limbo, begs the party to save him from his eternal torment and destroy his Soul Jar to allow him to die peacefully.
This article provides a detailed step-by-step guide on how to find Withermoore’s Soul Jar in Fort Joy Prison, as well as what happens if you destroy it or keep it in your inventory. Here’s the breakdown.
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Withermoore’s Soul Jar Walkthrough in Divinity: Original Sin 2
Withermoore’s Soul Jar Step-by-Step Guide in DOS2
- Play hide and seek with Mody in the caverns.
- Follow Mody through the ancient hatch to find Withermoore.
- Use a Shovel to dig up the dirt mound next to where you find Mody the second time.
- Talk to Withermoore, the impaled skeleton on the wall, to learn about his story.
- Pull out the Spear of Braccus Rex that is impaling Withermoore.
- Ask Withermoore about his story and agree to help him find his Soul Jar in exchange for a path leading out of the fort.
- Fast travel to Fort Joy – Square Waypoint and interact with the Shrine of the Divine to activate the button Withermoore described.
- Enter the Hatch to the Underground that opens up nearby to enter the Fort Joy Holding Cells.
- Destroy or lockpick the door near the Waypoint and pick up the Prison Key from the stool next to the Magister Houndmaster.
- Use the Prison Key to enter the Fort Joy Prison through the main door and follow the red flag marker on the map to find the lever next to the stone altar near the staircase.
- Activate the lever and enter the hatch to enter the Ancient Passage.
- Use Telekinesis to place the Vases on top of the vents spewing out the Poison Clouds to block the passage.
- Pick up Withermoore’s Soul Jar above the Ancient Plaque stating “Here lies Withermoore the Supplicant.”
- Return to Withermoore and either destroy Withermoore’s Soul Jar (1600 XP) or say you won’t destroy the Jar (1400 XP) to complete the quest.
Hide and Seek with Mody
Talk to a child named Mody in the Caverns, south of Fort Joy. He will ask you to play hide and seek with him. Agree, and follow him to his hiding spot to find him. After catching him once, he’ll say he’ll hide again and this time go invisible. Go back to the location where you talked to him the first time (near Frolie), and he’ll come out of invisibility to say that you caught him.
Talking to Withermoore
After you find Mody the second time, he’ll say that he wants to introduce you to a friend and go through a small crawlspace nearby. Walk up to the spot near the crawlspace where the sunlight is shining down on the ground, and a dirt mound will appear. Use a Shovel to dig up the mound to find an Ancient Stone Hatch. Go through the Ancient Stone Hatch to find Mody standing beside a large impaled undead knight skeleton called Withermoore.
Take out the Spear of Braccus Rex that is used to impale Withermoore to the stone wall (requires 12 Strength of 1 Telekinesis), and he will tell you his backstory. He will reveal that he was imprisoned here by Braccus Rex after being sent here to bring the Sourcerer King to justice. Braccus Rex trapped Withermoore’s soul in a jar and cursed him to stay alive for all eternity. The only way Withermoore can die is by destroying the Soul Jar, which he requests the player to do. In exchange, he says that he can show you the way to escape Fort Joy.
Holding Cells
Agree to help Withermoore, and he will give you a clue: there is a secret switch on the statue of the Seven in the courtyard that leads to Fort Joy Prison’s main floor. Braccus Rex’s phylactery room, where Withermoore’s Soul Jar is trapped, can be found nearby.
Fast travel to Fort Joy – Square Waypoint and interact with the Shrine to the Divine. Select the option “Notice the button Withermoore described and press its worn surface.” A small stone hatch to the underground will appear right next to the statue.
Enter the hatch to find the Fort Joy – Dungeon Waypoint with a locked door nearby. Either attack the door to destroy it or use a lockpick to unlock it to enter the Holding Cells.
Fort Joy Prison
At the far end of the Holding Cells is a room with the Magister Houndmaster. Next to him, on a wooden stool next to an overturned chair, is the Prison Key. You can either sneak up and grab the key or kill the Magister Houndmaster and his lackeys to claim it.
Use the Prison Key to open the main door up the stairs to head into the Fort Joy Prison main area. Here, open the map and look for the red flag on the map to find a stone altar with a lever nearby. Pull the lever, and the altar will give way, revealing another hatch that leads down to the Ancient Passage.
Don’t forget to loot the Shiny Red Ball from the Magister Houndmaster if you kill him. It comes in handing during the Finding Emmie quest.
Ancient Passage
Here, you’ll see two large poison clouds blocking the path ahead. Use Telekinesis to move the Vases on the sides of the room on top of the vents that are spitting out the poison clouds. This will stop the poison gas’s spread. Alternatively, you can use a fire spell to trigger the poison clouds and cause them to explode, and then run through the area unharmed.
If you have an undead party member like Fane in your party, they can move through the poison clouds with impunity since it does no damage to the undead.
Withermoore’s Soul Jar
On the other side of the poison clouds, you’ll find a large chamber with five Soul Jars labeled Withermoore’s Soul Jar. Only one of these jars is real; the rest are traps. The real Withermoore’s Soul Jar’s ancient plaque states, “Here lies Withermoore the Supplicant.” This is the Jar found at the far end of the room, on the left.
Two of the fake Withermoore’s Soul Jars will summon undead enemies to fight you. For maximum gain, it’s worth summoning these enemies to gain additional experience.
There is a statue in an alcove accessible via a ladder in the Ancient Passage (near the Soul Jars) that contains the Tyrant’s Stride leg armor piece. This is a part of the Tyrant Set and is required to complete the Artefacts of the Tyrant side quest.
Destroy or Keep Withermoore’s Soul Jar
Pick up the real Soul Jar and bring it back to Withermoore. Here, you have two options:
- Talk to Withermoore and say you’ll destroy the Soul Jar (1600 XP).
- Talk to Withermoore and say you want to keep the Soul Jar (1400 XP). Withermoore will become hostile (200 XP for killing him).
Regardless of which method you choose, Withermoore will die. If you are the one who ends up killing him, the Soul Jar in your inventory will become “Empty,” indirectly fulfilling Withermoore’s wish.
To get the most experience, first say to Withermoore that you won’t destroy the Soul Jar (1400 XP), which will make him hostile to you. Then, during the fight, drop Withermoore’s Soul Jar on the ground (from your inventory) and destroy it with a melee attack or a spell (1600 XP). This will net you 3000 XP total, which is the most you can gain from this quest.
- Released
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September 14, 2017
- ESRB
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M for Mature: Blood and Gore, Language, Sexual Themes, Violence





