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The team behind the reimagining of the original Lara Croft adventure, Tomb Raider: Legacy of Atlantis, have opened up on how they’re approaching the 1996 game’s difficulty and instakills, acknowledging it will have to be adjusted for “modern player tastes.”
Speaking at a press event and captured by GamesRadar+, Crystal Dynamics’ game director Will Kerslake said: “part of reimagining a game right is adjusting that game evolving for modern player tastes.”
He also hinted at what kind of gameplay we can expect to see, insisting “it is core to the Tomb Raider experience that there are puzzles in combat and traversal and death-defying action.” However, Kerslake stressed that the things we remember from the original game will remain, adding: “you’ll see big rolling balls, and you know, the things that you expect in a Tomb Raider game are going to be there in spades.”




