Diablo 4: Lord Of Hatred Brings Back Everyone’s Favorite “Hot Mom,” Amazons, And Lorath

Diablo 4: Lord Of Hatred Brings Back Everyone’s Favorite “Hot Mom,” Amazons, And Lorath


After two and a half years, eleven seasons, and one massive, game-changing expansion, Diablo 4’s Age of Hatred is finally coming to a close. Announced as part of 2025’s The Game Awards, Diablo 4’s next expansion, Lord of Hatred, marks the end of the game’s ongoing saga–one which has seen Lilith, Inarius, Mephisto, and the humans of Sanctuary engage in an epic struggle to gain control of the world and its future. But while the upcoming expansion promises a “satisfying” conclusion and an “epic, final showdown” with the game’s big bad, Mephisto, it also promises a number of other exciting features, too.

Prior to the expansion’s announcement, GameSpot, IGN, and PC Gamer were invited to attend an exclusive interview with two key members of Lord of Hatred’s narrative team: lead narrative designer Matt Burns and narrative designer Eleni Rivera. The pair were eager to answer our questions about Lord of Hatred, even those that were, admittedly, both thirsty and bizarre. We left the Q&A session with a better understanding of Mephisto’s plans, the lore behind the revamped Paladin class, and the Skovos Isles, as well as a great deal of anticipation–anticipation for more personality-filled dialogue options, plenty of “Jedi mind tricks,” and the return of Amazons, Lilith, and Ralph Ineson’s velvety voice.

Now Playing: Diablo IV: Vessel of Hatred Review

IGN: Vessel of Hatred felt like you guys were holding your breath. Was that a Band-Aid or a part of the story that you always wanted to tell? I’m sure you guys heard a little bit of the feedback that Vessel of Hatred was good and also felt like it was teasing out of the showdown that we were all really waiting for. I’m wondering how much of that was planned versus you guys just taking longer to produce this big showdown.

Burns: It’s always been our intention. This is an “Age of Hatred” or Mephisto-Lilith-themed saga. Even before the base game came out–once we had finished our work on it, but before the actual release date–we were already planning out the next chapters of the story and it was always going to be about the story about Mephisto, his plans for Sanctuary, and ultimately all culminating to a final confrontation with him.

Rivera: When it comes to story, there’s always things that change and it’s trying to figure out what can we keep, what gets lost, and what is the streamline–especially when it comes to telling this really fun, big story. With Vessel of Hatred, we wanted to really dig into Mephisto and his motivation and keep that with Neyrelle. Now we get a chance to end it. I think it’s sticking to our themes about family; that’s a really big theme that we have with Mephisto and Lilith, and her children and Inarius. I think that it’s finally all coming together. And that was always the plan–to have this big story that feels well-thought-out, and characters that you love and you want to fight for and want to fight against.

IGN: And is this the final showdown?

Burns: Yeah, this is a final showdown. We’re going to see Mephisto in his full prime evil demonic glory. It’s like what Eleni was talking about a little earlier: When you look at the bigger picture, you’re seeing these phases of Mephisto, right? In the base game, he’s very on the edges. He’s not reborn yet and he’s taking on the wolf form. In Vessel, he’s a little more powerful because now he’s in this Soulstone and he’s able to do more. And so in Lord of Hatred, it’s like there are no more chains on him. And although he’s assuming–at first, at least–this form of Akarat, this prophet figure, he likes to manipulate people and do those sorts of things. He’s using a new tool now to do that, but ultimately, the story culminates in us facing him, taking off his mask, and really just having this big epic showdown with him.

Rivera: It’ll be very satisfying, I think, for the players with a lot of the story. There will be satisfaction along with horrors, and I think that’s the best thing for Diablo. You’ve got some crazy, horrific things, and then you get this nice finale.

GameSpot: Could you tell us a bit more about the Paladin and how they differ from previous games?

Burns: There’ve been Paladins in Diablo before as well as the Crusader, who’s similar to a Paladin in many ways because they’re using the light as their source of magic. The Diablo 4 Paladin is a little bit different in terms of the lore and story. Rather than coming from the Zakarum church or being part of this big religion or institution, they’re of a smaller order who are independent. And they’re just out in the world trying to do good. They’ve learned from the past that being part of these big institutions inevitably leads to corruption, so they’ve purposefully, intentionally gone out and said, “We’re not going to get involved in that kind of stuff. We’re just going to find the light within us and use that to do good out in the world.” And so they have these oaths that they live by so that they don’t follow the corruption and that sort of thing.



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