Dragon Quest VII Reimagined Goes Much Farther Than the HD-2D Remakes

Dragon Quest VII Reimagined Goes Much Farther Than the HD-2D Remakes


I like to think of the mainline Dragon Quest series sort of like a donut. A donut may have sprinkles on top, be glazed, or maybe tied in a knot, depending on where you get it, but at its heart, you know what to expect when you bite into one. You know you will get a delightful treat of fried dough, sweet, and usually covered with some sort of other goodies, and in Dragon Quest’s case, you know you can expect a grindy turn-based RPG, the distinctive designs of Akira Toriyama, and the vexation that comes with trying to dispatch smiling metallic blobs. That familiarity is comforting and the differences exciting, all at the same time. Dragon Quest is the same way, and even after nearly 40 years, even the latest entries all these years later, feel like a DQ game. After sinking my teeth into the upcoming Dragoon Quest VII Reimagined, slaying slimes and solving mysteries, this latest looks to retain that same DQ goodness.

Dragon Quest VII Reimagined marks the third iteration of Dragon Quest VII, the best-selling entry in Japan, following the original 2001 PlayStation release just before the PS2, and the mid-2010s 3DS remake.

Running around the dreary village of Wetlock, where my demo took place, I got a good look at the new art style of Dragon Quest VII Reimagined in action. Coming off the sprite-based goodness of the HD-2D Erdrick Trilogy remakes of Dragon Quests I & II, seeing this new handcrafted style was quite a spectacle. The use of real-world materials as textures in the clothing and gear of the main characters, thanks to the highly detailed puppets that were made and scanned in, gives this version of DQVII, and Prince Kiefer’s broad chin, a distinct vibe and feeling all of its own.

The use of real-world materials as textures in the clothing and gear of the main characters, thanks to the highly detailed puppets that were made and scanned in, gives this version of DQVII, and Prince Kiefer’s broad chin, a distinct vibe and feeling all of its own.

Speaking to Reimagined’s producer, Takeshi Ichikawa, he explained that this shift in style was done to better capture the unique proportions and style that the characters in Dragon Quest VII have. “They’re drawn shorter than the other mainline Dragon Quest characters. So we kind of wanted to leverage that. We explored a lot of ideas of visual styles that leverage the adorableness and the cuteness of those short characters.”



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