There are a number of fights in Onimusha: Way of the Sword that get on my nerves. Greater Nue. Byakue for the, like, umpteenth time. Sasuke Uchiha–I mean, Sasaki Ganryu. The stupid last boss, who I thought would literally never die. I felled them, one after the other, most times on the first or second try, but it forced me to rethink how I played the game because the greatest enemy of all was actually the fickle camera.
On multiple occasions, the camera would get stuck in a wall or phase through an enemy’s torso. Seeing where I was and who I was fighting became a battle itself as I fought on the actual battlefield–until I did one simple thing: I stopped locking on to what was in front of me. Suddenly, I felt like a true samurai warrior, my eyes observing the full combat zone as I more accurately predicted and reacted to my enemy’s movements. With this new freedom, I don’t know if I’ll ever go back to locking on to everything again.
An Old Tactic In A New Game

For the early stages of my time with Capcom’s macabre samurai adventure, I clicked the right stick in to lock onto the enemy who stood in front of my sword. It didn’t matter the number of enemies that were there; that lock-on was literally always toggled, and I could very easily switch my target from one to the other if necessary. It wasn’t until about seven hours into the game that I began to reconsider this tactic.
During the game’s 11th story mission, What Lurks in the Shadows, you encounter two Raikou-looking monsters named Nue (Blue) and Nue (Red). You battle one of these quadrupedal beasts earlier in the mission, so you should be familiar with their moveset, but fighting two of them, with their lightning-fast movement, sucks. I died. A lot. It’s frustrating because neither the fight (nor the game itself) is all that challenging, but the camera kept getting in the way, making it difficult to keep one Nue in focus while the other charged me from offscreen. This is where I tried something different. I toggled my lock-on off, and before I knew it, those Nues were no more.



