Expedition 33 and the Last of Us 2 have one thing in common most games lack

Expedition 33 and the Last of Us 2 have one thing in common most games lack


When I think about the last 10 years of games, or more specifically, storytelling in games, there’s a big, glaring problem: So much of it feels insubstantial. Some stories have memorable moments, sure, and others are entertaining. But for a medium striving so hard to prove its artistic value, very few video game stories have much to say — and even less conviction that what they do say is important.

There’s a small handful of examples to the contrary, like The Last of Us Part 2, and it’s a style of storytelling I want to see more of.

What The Last of Us 2 says about revenge and grief is heavy-handed, with almost criminal disregard for subtlety and nuance. But it works because Naughty Dog believed it was a worthwhile vision and built it into every part of the game. It’s an exhausting and uniquely miserable experience. Which is the point.

You’re sad and angry that, after all the heartache she caused, Ellie still values her own needs more than the people who love her — more than her child. Every step forward is one you don’t want to take, and by the end, you can’t believe it’s still going, that she’s still doing the same thing again and again. The message might not be especially profound. But Naughty Dog had a specific argument and stood behind it, whether or not every player agreed.

Judy holds hands with Evelyn as they recline together on a couch in Cyberpunk 2077. Image: CD Projekt Red

Cyberpunk 2077 is the exact opposite, though it’s also considered a story-driven, character-focused game.I like Cyberpunk 2077 quite a lot, but often in spite of itself. I’ve played it twice now, and both times at the end, I’m left wondering: what’s the vision here? To show Night City is a bad place? You get that impression quite clearly in the first few minutes and then again in practically every conversation. That there’s hope for a brighter future, or one person can make a big difference? Maybe, but that’s venturing into platitude territory.




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