The new creative director at Warhorse Studios, the developer of the Kingdom Come: Deliverance series, has opened up about its approach to development and explained why their games are deliberately difficult.
In an interview with PC Gamer, Prokop Jirsa — who joined the studio as a designer in 2014 straight from university and has been there ever since — admitted that Warhorse’s “design approach is a little bit different” from other studios, which sets them apart from competitors.
“For example, if you do playtesting — which you should, everybody! It’s really useful — they especially measure these points of friction,” Jirsa explained. “They say, ‘Okay, this is the friction point.’ People are getting confused, they are getting confused, or a little angry, and this percentage of people said they would stop playing the game at this moment.



