Pokemon Pokopia for the Nintendo Switch 2 didn’t seem like the kind of Pokemon game I’d usually play. No battles, no gyms, and none of that usual sense of progression Pokemon players are used to. Pokopia basically has me playing as a Ditto pretending to be human (which is a bit meta, considering how the franchise has always blurred the line between its characters and the player), and instead of catching Pokemon, I’m tidying up the world and hoping they show up if I’ve done things right.
Then I got hooked on the game. Not immediately, but I did.
The first hour or so was a bit of a slog. I walk around, plant some grass, water them, clear a few obstacles, and repeat. Nothing really happens. Or at least, nothing that feels like progress. Then my first Pokemon shows up. Then another. Then I start wandering further out, doing a bunch of small, fairly mundane things just to see what else might appear.
That’s when it started to click.
Because once I get what the game is going for, everything starts to fall into place a bit more. You’re not just placing things randomly – you’re building small habitats. Get the mix right, and Pokemon start popping up or wander in. Then they’ll teach you abilities that let you shape the world in slightly bigger ways. For instance, early Pokemon like Bulbasaur help you grow plants, Squirtle lets you produce water, and Scyther grants you the ability to cut through obstacles that were previously in your way. It’s simple, and it knows it.
A charmer that doesn’t rush you
There’s an oddly satisfying charm to Pokopia.
Image: The Pokemon Company / Game Freak





