Deliverance 2 Director Throws Shade at The Outer Worlds 2

Deliverance 2 Director Throws Shade at The Outer Worlds 2


Kingdom Come: Deliverance 2 director Daniel Vavra has spoken negatively about The Outer Worlds 2 developer Obsidian Entertainment. While Vavra seems to have enjoyed some of the The Outer Worlds 2, he expressed his opinion that Obsidian is relying on pre-existing game mechanics rather than doing anything innovative.

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Daniel Vavra is the co-founder of Warhorse Studios and is known for his work on multiple Warhorse titles, including Mafia, Mafia 2, Kingdom Come: Deliverance, and Kingdom Come: Deliverance 2. He is also known for making opinionated statements on social media, including responding to negative reviews of Kingdom Come: Deliverance 2 earlier in 2025. His statements have previously been the source of controversy, and often spark discussion and receive large numbers of comments.

Daniel Vavra Feels That The Outer Worlds 2 Offers No New Mechanics

In a post on X, formerly Twitter, Vavra compared The Outer Worlds 2 unfavorably to Fallout and Fallout: New Vegas, which he described as among his favorite games ever. The director described the world of The Outer Worlds 2 as “static” and “scripted,” and spoke negatively about elements including loot boxes, level grinding, and loading screens. He went on to suggest that a “living, simulated world” as well as a true non-linear structure could have made the game feel more innovative. His largest complaint was that the mechanics of the game did not feel fresh, finding it “sad” that Obsidian Entertainment “[has] been unable, even after 15 years and with all of Microsoft’s money and latest technological advances, to come up with a single new game mechanic that could take this proven but ancient formula somewhere new.”

Responses to Vavra’s post were mixed. Some commenters praised Kingdom Come: Deliverance and its sequel for delivering the innovation that they felt Obsidian lacked. Others extrapolated on Vavra’s thoughts and shared opinions about the state of AAA gaming as a whole. Still others blamed bureaucracy, Microsoft, and even the success of Game Pass, which set new revenue records early in 2025, as the reason that Obsidian had played it safe with its latest game. Others, however, disagreed and shared aspects of The Outer Worlds 2 which they found to be exciting or unique.

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Ultimately, some critics agreed with Vavra, while others disagreed — as of October 5, The Outer Worlds 2 was rated favorably by 88% of critics on OpenCritic; it also has a player rating of 90. However, some reviews have echoed Vavra’s complaint that the game feels stale, stating that it felt like a rehash of the first game and did not add enough new content or mechanics to be compelling. The Outer Worlds 2 certainly seems to have sparked an ongoing conversation among gamers about the state of RPG development in general and Obsidian games in particular. While Vavra’s comments are certainly harsh, perhaps they will continue to encourage further discussion from both players and industry professionals.



Released

October 29, 2025

ESRB

Mature 17+ / Intense Violence, Blood and Gore, Strong Language

Publisher(s)

Xbox Game Studios




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