Resident Evil might always be the bridesmaid, never the bride at The Game Awards — but at least it is always the bridesmaid. Capcom’s legendary horror series has been a reliable presence at the awards since its 2017 resurgence with Resident Evil 7 Biohazard, with three Game of the Year nominations (for Resident Evil Village and the remakes of Resident Evil 2 and 4), multiple nominations for audio, direction, and Best Action Adventure Game, a Best Performance win (for Maggie Robertson as Lady Dimitrescu in Village), and no less than three Best VR/AR Game wins.
The Game Awards jury, then, concurs with the general consensus that Capcom has the consistent quality of Resident Evil games nailed on over the last decade. Even before players and critics had this year’s mainline sequel Resident Evil Requiem in their hands, it looked like the safest of safe bets for a GOTY nomination — arguably even safer than Grand Theft Auto 6, which might always end up delayed again. Leon S. Kennedy might as well send his bridesmaid’s dress to the cleaners, right?
Well, maybe. Reviews — always the strongest indicator of success at The Game Awards, which are voted on by critics and media — for Resident Evil Requiem are uniformly positive but maybe a step short of universal acclaim. Capcom has taken a risk by presenting two versions of Resident Evil in Requiem: terrifying, vulnerable first-person horror when playing as Grace, and rip-roaring third-person action as Leon. Some critics found they vibed with one more than the other, or liked both but found the shifts in tone jarring.




