Diablo 4: All Stats Explained

Diablo 4: All Stats Explained


In Diablo 4, players have several stats they will need to keep track of, with loads of gear (armor, jewelry, weapons, etc.) impacting each and every statistic tied to a character. There are a total of four core stats in the game as well as a plethora of minor stats (resistances, offense, defense, and utility) that make up a character’s overall strength and effectiveness in the world of Diablo 4.

In order to get the most out of each class, players will want to keep tabs on all of these, making sure that they are leveling and looking for Altars of Lilith to help raise each one. However, it could be useful for Diablo 4 players to know a little bit more about each stat and what they bring to the table.

Updated by Jeff Brooks on November 6, 2025: This guide has been fully rewritten to provide up-to-date information regarding the stats in the game — from core stats to resistances, offensive, defensive, and utility stats. It has also been updated to be more in-line with Game Rant’s current formatting standards. Images have been refreshed, and additional helpful links have been added to improve the reader’s overall experience.

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Core Stats in Diablo 4, Explained

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The most important stats in Diablo 4 are a character’s Level, Strength, Intelligence, Willpower, and Dexterity. To check these stats, players just need to head to their character screen. There, players can find detailed breakdowns of what each stat means for any given character.

Core Stat

Description

Level

  • The Level of your character, which is increased by accumulating Experience.
  • With each Level, you gain Base Life and Core Stats.
  • Each Level grants a Skill point until Level 60. Afterward, each Paragon Level grants a Paragon Point until Paragon Level 300.
  • Damage dealt between you and an enemy are adjusted according to the Level difference.

Strength

Intelligence

  • Increases Resistance to All Elements.
  • Primary Stat for Sorcerers and Necromancers.

Willpower

  • Improves Healing Received.
  • Increases Overpower Damage.
  • Primary Stat for Druids.

Dexterity

  • Increases Critical Strike Chance.
  • Increases Dodge Chance.
  • Primary Stat for Rogues and Spiritborn.

Resource Generation and Skill Damage are impacted by different Core stats, depending on your class.

Resistances in Diablo 4, Explained

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Resistances in Diablo 4 specifically refers to Elemental Resistances (Fire, Lightning, Cold, Poison, and Shadow).

Resistances

Details

Fire Resistance

  • Reduces incoming Fire damage. This applies to both direct Fire damage and Burning damage over time.
  • This value is capped at your Maximum Resistance of 75%.

    • Maximum Resistance can be increased by various sources, but cannot exceed 85%.

Lightning Resistance

  • Reduces incoming Lightning damage.
  • This value is capped at your Maximum Resistance of 75%.

    • Maximum Resistance can be increased by various sources, but cannot exceed 85%.

Cold Resistance

  • Reduces incoming Cold damage.
  • This value is capped at your Maximum Resistance of 75%.

    • Maximum Resistance can be increased by various sources, but cannot exceed 85%.

Poison Resistance

  • Reduces incoming Poison damage. This applies to both direct Poison damage and Poisoning damage over time.
  • This value is capped at your Maximum Resistance of 75%.

    • Maximum Resistance can be increased by various sources, but cannot exceed 85%.

Shadow Resistance

  • Reduces incoming Shadow damage. This applies to both direct Shadow damage and Corrupting damage.
  • This value is capped at your Maximum Resistance of 75%.

    • Maximum Resistance can be increased by various sources, but cannot exceed 85%.
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Offense Stats in Diablo 4, Explained

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Offense stats deal with attack-based statistics, such as weapon damage, critical chance, and Overpower damage.

Offense Stat

Description

Weapon Damage

  • The base damage of your equipped weapon(s).
  • Skills scale their base damage using this value.
  • When wielding One-Handed weapons, this is the sum of their base attack values.
  • When wielding a Two-Handed weapon, this is its base attack value.

Weapon Speed

  • This is the base Attack Speed inherent to your weapon before applying bonuses.
  • When wielding One-Handed weapons, their weapon speeds are averaged.

Critical Strike Chance

  • When a Skill deals damage, it has a chance to Critically Strike.
  • Critical Strikes deal x50% bous damage, further increased by your personal bonuses.
  • Damage over time cannot Critically Strike.

Critical Strike Damage

  • Extra damage granted by Skills when they Critically Strike.
  • Includes the inherent x50% increase damage dealt by Critical Strikes.

Overpower Chance

  • When you cast a Skill, it has a chance to Overpower all of the damage it deals.
  • Overpowers deal bonus damage based on your current Life, up to x50% when at maximum Life, further increased by your personal bonuses.
  • Damage over time, passive abilities, and Channeled Skills cannot Overpower.
  • Your chance to Overpower cannot increase as a basic stat, but they can be guaranteed by specific effects.

Overpower Damage

  • Extra damage granted to Skills when they Overpower.
  • Includes the inherent increased damage dealt by Overpowers based on your current Life, up to x50% when at maximum Life.

Vulnerable Damage

  • Extra damage granted to Skills against Vulnerable enemies.
  • Includes the inherent x20% increased damage that Vulnerable enemies take from all sources.

Defense Stats in Diablo 4, Explained

Diablo 4 Season 10 Barbarian with Chaos Armor

Defense stats make up a character’s overall fortitude, whether that’s their health pool, how many Potions they can carry, etc.

Defense Stat

Description

Maximum Life

  • If you lose all your Life, you die.

Potion Capacity

  • The total number of Healing Potions you can have available at a time.

Healing Received

  • Increases healing received from all sources.

Armor

  • Reduces incoming Physical damage taken, up to 85%.
  • 1,000 Armor is required for maximum reduction at Level 60.

Damage Reduction from Elites

  • Reduces incoming damage taken from Champions, Elites, Bosses, and Players.
  • As this stat increases, additional bonuses become less effective.

Damage Reduction from Close

  • Reduces incoming damage taken from enemies in melee range.
  • As this stat increases, additional bonuses become less effective.

Damage Reduction from Distant

  • Reduces the incoming damage taken from enemies far away from you.
  • As this stat increases, additional bonuses become less effective.

Damage Reduction while Fortified

  • Reduces incoming damage taken while your Fortify is greater than or equal to your current Life.
  • Does not include the damage reduction inherently received from being Fortified.
  • As this stat increases, additional vbonuses become less effective.

Fortified Bonus

  • Increases the amount of Fortify generated from your Fortify effects.

Barrier Bonus

  • Increases the amount of Barrier generated from your Barrier effects.

Dodge Chance

  • When you would receive direct damage, you have a chance to Dodge it.
  • Dodged attacks deal no damage.
  • As this stat increases, additional bonuses become less effective.

Damage Reduction (PVP)

  • Inherent damage reduction granted against other Players in PvP.
  • Stacks with all other sources of Damage Reduction.
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Utility Stats in Diablo 4, Explained

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Utility stats encompass a variety of other miscellaneous statistics, such as Movement Speed and how much Spirit a character possesses.

Utility Stats

Description

Maximum Spirit

  • Used to cast various Skills.

Movement Speed

  • You run at 100% of base Movement Speed.
  • You may have a maximum of 200% Movement Speed, including bonuses.

Lucky Hit Chance Bonus

  • Increases the chance of triggering Lucky Hit effects when your Skills deal damage.
  • Base Lucky Hit Chance varies per Skill.
  • If you have multiple Lucky Hit effects, their probabilities roll independently.

Crowd Control Duration Bonus

  • Increases the duration of your outgoing Crowd Control effects, excluding Knockback.
  • These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

Impairment Reduction

  • Reduces the duration of incoming Control Impairing Effects, excluding Knockback.
  • These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.


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Released

June 5, 2023

ESRB

Mature 17+ / Blood and Gore, Intense Violence, Language, In-Game Purchases, Users Interact




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