Deliverance 2 Director Defends DLSS 5 for Bringing Out ‘Original Artistic Vision’

Deliverance 2 Director Defends DLSS 5 for Bringing Out ‘Original Artistic Vision’


DLSS 5 provides an “excellent photorealistic upgrade to the character lighting model” in Kingdom Come: Deliverance 2, says Daniel Vávra, former creative director at Warhorse Studios. Following its controversial reveal in March 2026, Nvidia’s AI-driven real-time neural rendering model has been criticized for its “uncanny valley” filter effect, which seemed to change characters’ faces. Now that DLSS 5 has been leaked, the internet is flooded with videos, photos, and fresh opinions on the matter, including those posted by Vávra on X.

“First off—what was leaked isn’t even remotely what NVIDIA originally presented. It doesn’t alter the geometry of the models or the appearance of the characters in any way,” writes Vávra. “What it does is take existing normal maps and create much better skin texture and facial detail […] than the lighting model in the game.”

According to Vávra, his comparisons show that DLSS 5 refrains from altering the character’s geometry (their facial shape), yet it provides more than a dehaze filter. He finds that the key lies in the ambient occlusion, a shading and rendering technique that calculates the appropriate position and amount of shadow according to an object’s environment. In other words, Vávra argues that DLSS 5 improves shades cast by objects like helmets and buckles.

Vávra specified that he’s not working for any company nor on any game at the moment, but his post sparked many new and heated discussions on DLSS 5. While some commenters are impressed by Vávra’s findings, many remain skeptical, especially since Vávra used screenshots as evidence, whereas some of the more critical DLSS 5 testers have posted videos. Since DLSS 5 seems to provide a filter based only on what’s in the frame, some commenters fear that lighting effects are mere guesswork when the source is unknown, thus providing “fake” details that don’t match realistic shadows.




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