Nvidia’s controversial upscaling tech, DLSS 5, hasn’t officially been released for its RTX 50-series computer chips. Files for the real-time neural rendering model were recently discovered in an early access build of NBA 2K27, so naturally, people raced to get it working. Based on fan uploads, the apparent latest iteration of DLSS 5 is a definite improvement over the earlier iteration’s tendency to yassify every pixel.
Some games, however, just can’t shake DLSS 5’s uncanny valley effect.
Why is Nvidia’s DLSS 5 controversial?
Earlier this year, DLSS 5 came under scrutiny after Nvidia released footage of popular games like Resident Evil Requiem using the technology. Though Nvidia claimed that DLSS 5 only enhanced video game lighting, fans felt that the tech altered character designs to make them conventionally attractive. Nvidia countered these concerns by claiming that the company had the full backing of gaming studios, who felt that DLSS 5 accurately captured the artistic intent behind the game. Such claims backfired for Nvidia after some gaming studios known for denouncing the use of AI revealed that they were never informed about Nvidia’s plan. Sentiment around the technology further soured after Nvidia’s CEO told critics they were “completely wrong” to reject DLSS 5.
Months later, DLSS 5 is accidentally back in the limelight. This time, however, Nvidia can’t curate the footage of DLSS 5. So far, players have tested the tech out in games like The Last of Us Part 2, Final Fantasy 7 Rebirth, The Elder Scrolls 5: Skyrim, and Grand Theft Auto: San Andreas.
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