It Feels Like Mash-Up of Steamworld Dig and Subnautica

It Feels Like Mash-Up of Steamworld Dig and Subnautica


Key Preview Takeaways:

  • It’s essentially Jacques Cousteau by way of The Adventures of Flapjack.
  • Nautus feels, in many ways, like a careful mash-up between Steamworld Dig and Subnautica.
  • Gameplay above the surface is cozy, but when you take your submersible under the sea, it becomes a Metroidvania-inspired survival-action game.

To be a cozy game is to embrace all things chill and atmospheric, finding comfort in routine and bonding with a growing community of characters, taking it one day at a time. With the upcoming Nautus from developer Magic Design Studios, it’s bringing those chill vibes to a tropical island setting where the waters below hide long-held secrets, and some quirky friends will help you uncover them. It’s a delightfully weird concept with some interesting ideas, all channeled in the style of a classic Cartoon Network animated show that brings the world to life.

Just ahead of Gamescom 2026 and the upcoming closed-beta launch, we got some hands-on time with Nautus and its offbeat aquatic world filled with deep-sea wonders. Along with some solid playtime, we also got to speak with game designer Damian Carmona about the making of Nautus, and how they’re following up on Have a Nice Death’s cutesy-gothic setting of the afterlife with a new world that’s a bit more folksy and tropical and has many underwater secrets to uncover.

Nautus and its colorful aquatic survival crafting adventure is essentially Jacques Cousteau by way of The Adventures of Flapjack. Taking on the role of a young explorer of the deep, you’re brought to the seemingly tranquil faraway island in search of your lost uncle. After meeting the strange-but-totally-chill locals who are trying to get their community back on its feet, you’re soon given access to an underwater submersible that can steadily explore the waters below. But to reach the lowest depths to uncover the mystery of the island and the underwater world, you’ll need to power up your mini-submarine and empower the community on the surface to make it happen.

“We’re very proud of Have a Nice Death, but we wanted to change it a little bit from the gothic style and the black and white visuals to go for something a bit more colorful, and the ocean is a very colorful setting.”

The developer’s previous work on the cult-hit 2D action-roguelike Have a Nice Death – another game with a charming, cartoon-inspired visual style – was something of a stepping stone for their turn to Nautus, but mostly for the new opportunity to go for something more colorful and upbeat. Speaking with game designer Damian Carmona during our playthrough, he explained why the shift to a tropical island setting made for a compelling change of pace.

“We’re going on very different adventures with Nautus, when it comes to tone and all that. We’re very proud of Have a Nice Death, but we wanted to change it a little bit from the gothic style and the black and white visuals to go for something a bit more colorful, and the ocean is a very colorful setting,” said the game director. “We said, ‘Hey, let’s make a game in this ocean setting.’ It just came to life with a lot of interactions with the world, and of course for the survival, crafting, and exploration gameplay as well.”




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