Star Fox Switch 2 review: A safe but solid remake

Star Fox Switch 2 review: A safe but solid remake


After waiting so long for a Star Fox game, Nintendo’s decision to bring the franchise back by remaking Star Fox 64 feels both reassuring and slightly frustrating. On the one hand, it is difficult to complain about getting a considerably prettier version of what remains the series’ high point. On the other, Star Fox 64 has already been remade for the Nintendo 3DS, while the original is readily available through Nintendo Switch Online. Surely the titular Fox deserves a genuinely new adventure by now?

Don’t get me wrong, much of Star Fox on the Switch 2 is a lavish and very enjoyable return for the series – new visuals, expanded cinematics, and an orchestral soundtrack are all great. But underneath all of that is still the same game many of us played from way back in 1997.

Fortunately, it remains a very good one.

The game has aged well

Star Fox characters

Image: Nintendo

Star Fox’s premises haven’t changed much. The Lylat System is under attack by the forces of Andross, prompting General Pepper to call upon the Star Fox team. Fox McCloud, Falco Lombardi, Peppy Hare and Slippy Toad climb into their Arwings and set off to liberate the system, starting with Corneria and eventually working their way towards Venom.

Nintendo has added a new prologue covering the betrayal of Fox’s father, James McCloud, while additional cinematics appear between missions. These help to fill in a few gaps and give the members of Star Fox more room to establish their personalities, but this is not a dramatic reworking of the plot. The familiar characters, mission structure and branching paths have all been preserved.

A single run still takes you across six planets and can be completed in roughly an hour, depending on the route selected. That sounds alarmingly short for a game launched in 2026, but Star Fox was never designed to be played once and then forgotten. Its replay value comes from discovering alternate routes, earning medals, chasing higher scores and seeing how one decision changes the journey towards Venom. In many ways, it’s atypical of a Nintendo-made game.

There’s something refreshing about playing a game that gets moving almost immediately and does not spend several hours handholding you. You fly, shoot, perform barrel rolls and help your teammates when required. Then, once the credits roll, you go back and attempt a different route.




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