Resonant Shifted to Action RPG Gameplay



We got more insight into Control Resonant today at IGN Live, as Creative Director Mikael Kasurinen showed off some of the game while explaining the approach to the sequel to 2019’s Control.

Unlike the first game, which was a third-person shooter, Control: Resonant is making the jump to an action role-playing game. In Control you played as Jesse Faden, and this time you’re playing as her brother, Dylan. Kasurinen said the switch in how you play really began “with the protagonist first. I aways knew I wanted to first do a game about Jesse and then the second is about Dylan. Control is always about these siblings.”

He said the idea was to really spotlight how “both siblings have their own personality and approach and ways of doing things. If Jesse uses a gun, then of course Dylan uses a melee weapon.” That weapon is called the Aberrant, which shape shifts throughout the game in order to face different kinds of threats, with Kasurinen explaining how Control’s powerful entities known as The Board “kind of manifest as this weapon.”




Read Full Article At Source

Share. Save. Don't Miss The Buzz: XFacebookRedditLINETelegramWhatsAppGmail