A decade or two ago, Halo’s Forge mode was revolutionary, especially for console games. The creation-focused sandbox tool allowed players to build and share custom maps and modes. Given its main competitors at the time, Call of Duty and Gears of War, had nothing of the sort, it was a huge pull for the sci-fi shooter. Nothing would beat getting home from school and jumping straight on with your mates to play Infected, Duck Hunt, or Grifball.
Forge has been a mainstay in the Halo series ever since (disregarding the fact Halo Infinite didn’t have it at launch before eventually adding it in 2022), although community creations rarely make waves outside the Halo bubble. Which is why, when an Instagram reel showed up in my algorithm of the Monaco Formula One circuit recreated in Halo, complete with racers on Mongooses hurtling through the Nouvelle Chicane, I was intrigued.
Under the handle “haloformula,” this is an Instagram account with more than 11,000 followers dedicated to a competitive racing league within Halo, featuring numerous recreations of real-world racing circuits. And this isn’t just a casual thing amongst friends: this is a sanctioned league under the HaloTracks governing body.
In an interview via Instagram messages, “Bruhndan,” the social media manager for haloformula (and “halonascar” too, although that one isn’t quite as popular), explained to me that over the last two seasons of HT Formula M (HaloTracks Formula Mongoose), the league has seen 35 drivers take part. Within the last six months, the Discord server has quadrupled in size, from around 300 to 1,200 members.
The founder of HT Formula M, vVJoshnessVv, revealed that HT Formula M has been around for 16 years, although it used to be known as HT Le Mans. Back then, multiclass racing was the format: the Mongoose, Warthog, Ghost, and Prowler were all used, and the tracks were much more “rudimentary” because they were “built on Halo 3’s existing terrain, rather than prepared racing surfaces.” With the release of Halo Reach, the team moved to the Formula One approach to circuits, especially since Reach’s Forge mode was much more advanced.
For the casual viewer, though, you’d be forgiven for thinking racing in Halo is quite shallow. After all, how deep can the driving mechanics in a non-driving-focused game actually be? HaloTracks founder Le Hefe explained that while driving in Halo appears simple, it takes time to master:
“Halo vehicles are governed by a surprisingly deep physics model… For example, Halo Reach’s Mongoose has a high gear ratio with a poor low end. It struggles to rebuild momentum, so every mistake turns into compounded time loss. Halo vehicles are also notoriously loose. The rear end is almost never planted and the suspension is soft. Racers are constantly fighting to keep the vehicle pointed straight and reducing body roll. You don’t get a steering wheel or pedals to control these. Everything is done with your thumbs (or a mouse). It’s a real challenge when you lose the circulation in your thumbs.”
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