Counter-Strike 2 makes a radical change to how guns reload, and fans are pissed

Counter-Strike 2 makes a radical change to how guns reload, and fans are pissed



Valve has made a major change to Counter-Strike 2, specifically how guns reload in the popular first-person shooter. For some players, it will be a nightmare, forcing them to strategically rethink when to reload. But for players with a healthy relationship to reloading video game guns, it will be no big deal.

Here’s how the Counter-Strike development team explained the change in an update posted to Steam on Wednesday:

When you reload in CS2, the leftover ammo in your magazine is dumped back into an essentially endless reserve supply. And so the decision to reload has never offered significant trade-offs—in a safe position with enough time, you might reload after firing a single bullet, or half a mag, or after firing down to empty, and the rest of the round would be unaffected.

We think the decision to reload should have higher stakes, so in today’s update reloading has been redesigned. Now, when you reload, you’ll drop the used magazine and discard all of its remaining ammo. Instead of ‘topping off’ your weapon with a few bullets, a new full magazine will be taken from the reserves whenever you reload.

In other words, if you’re a sicko like me who hates realism and reloads their gun after firing, like, three bullets, this is going to destroy you. But if you think Counter-Strike should be more realistic, and that the simple act of reloading should have stakes, this is probably good news.



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