Slay The Spire 2 Is Choosing “Shit” Art Over Generative AI


Throughout the past decade, we’ve seen the gaming industry grow increasingly concerned with optimization and the fruitless endeavor of chasing perfection. Including Larian, Pearl Abyss, and Sandfall Interactive, studios big and small seem to be relying more often on generative AI to create placeholder art for their titles–even if “getting caught” often leads to negative PR. It’s for precisely this reason that Slay the Spire 2’s “shit” placeholder art holds a special place in my heart.

Upon its release in early access earlier this year, Slay the Spire 2 players were treated to not only one of the year’s best games, but to a wide variety of Microsoft Paint-style art created predominantly by developer Mega Crit’s co-founder Casey Yano. Found primarily in the game’s Timeline section, which grows as players unlock epochs and helps to progress the game’s overarching narrative, these MS Paint-esque portraits offer an endearingly crude look at the illustrations to come. It’s easy to see these illustrations as a very clear rejection of the growing trend of using generative AI to create placeholder art, but according to Yano, this is only part of the story. There are a number of reasons that “bad, human art”–even when legally questionable–is preferable to generative AI art that no one “in real life” wants, Yano told GameSpot.

Setting expectations

At the top of Yano’s list of reasons for Slay the Spire 2’s current art is how having “obviously incomplete” assets helps players create reasonable expectations for the game. 

“I think our artists wanted a lot of the art that comes shipped with early access to be completed, but I knew that we were going to be drawing a bunch of garbage during early access,” Yano said. “I wanted to set the precedent that some of the stuff is incomplete, and I wanted to make it obvious. I think things being obviously incomplete is actually pretty important for early access. Otherwise people would judge the game as if it’s a 1.0, fully developed video game.”

As with the original Slay the Spire, Slay the Spire 2 launched as an early-access title–and the studio plans to keep it that way for the next year or two, according to the game’s Steam page. A lot of the reasoning for this move stems from the type of game Slay the Spire 2 is. As a deckbuilder roguelike, Slay the Spire 2 feeling well-balanced is absolutely vital. Too easy, and you alienate the players seeking that grueling experience these genres are known for; too difficult, and the game is no longer fun to play. 

According to Mega Crit, player feedback is essential in establishing that balance. Early access also allows the team to “test experimental features, try exotic designs, [and] identify niche problems,” but throughout it all, it’s important that players remember all of this is in progress. “Shit” art is one way the team is keeping this top of mind.

“If we use art that looks nearly complete, then people would think that that’s going to be the final art. It has to look like shit. It’s important that it looks like shit.”

A conflict between “a boulder-throwing individual and flying automatons.”

That said, it’s also important that this art conveys the right information to the player. When deciding which assets needed to be finished prior to the game’s early-access release date, Yano explained that it largely came down to ensuring the game was legible enough to play. While Slay the Spire 2’s gameplay might already be incredibly solid, all of that work (and the overall experience) is lessened when there is on-screen confusion or a disconnect between the player and the game’s content.

“Prioritization was mostly about making sure that our players have an emotional connection to the content and also recognize what content is what,” Yano said. “If you look at the relics at the top, and they’re just red boxes, it [conveys] nothing. It’s so bad. You can’t be like, ‘Which relic is gonna trigger?’ Like, I don’t know; they’re all red boxes. You just gotta put something in there.”

Share. Save. Don't Miss The Buzz: XFacebookRedditLINETelegramWhatsAppGmail