It’s understandable that the first thing that comes to mind when contemplating the choices Nintendo will make with its remake of The Legend of Zelda: Ocarina of Time is the art style. The remake’s whole existence is premised on a graphically rich, modern treatment of a crudely polygonal 3D world that is showing its age. How will it look? Where will Nintendo situate it on the spectrum that has run from the vivid cartooning of The Wind Waker through the anime styling and watercolor palette of Breath of the Wild to the quasi-realistic Twilight Princess? We have a partial answer from the trailer: a glossy, richly textured, CG animated movie look.
After that, the mind naturally goes to design. Ocarina of Time is a game design classic and a milestone of the early 3D era, but it does things no modern game would dare with movement, camera, and interface. How much of this will change? Will there be a jump button? Will there be a Breath of the Wild influence? Will there be… I’m sorry, forgive me… weapon durability?
I’m fascinated and slightly scared by most of these questions. I cannot wait to see the answers. But there’s one less-discussed aspect of Ocarina of Time that’s causing me even more anxiety right now, and it’s how the game will sound. Particularly how Nintendo updates the musical score, and whether or not it chooses to use voice acting.
The 1998 Ocarina of Time has an extremely distinctive soundscape. There’s the musical score by Koji Kondo, of course, which is stuffed with deathless melodies, including all the ocarina songs, which tie directly into the gameplay and story. There are the bright effects and there’s the ambient soundscape, which is sparse and echoing. And there are the heavily compressed voice snippets, including Link’s iconic clipped yells, the Gorons’ baritone grunts, and Navi’s immortal “Hey! Listen!”
It’s the audio that defines Ocarina of Time‘s unique atmosphere, which is epic, yes, but also intimate and eerie. Kondo’s melodies are seared into your brain via the ocarina you use to play them; they manipulate the world and bond you to characters like Zelda, Sheik, and Epona. Their expressions in the soundtrack veer away from orchestral pomp (with the exception of the Hyrule Field theme) and toward homely folk and chamber music, played on synthesized fiddles, harpsichords, and harmonicas. In the dungeons, Kondo enters a completely different realm of spooky, open-ended ambient loops that never resolve musically.
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