Guild Wars 3 Dev Says MMOs Have ‘Stagnated’

Guild Wars 3 Dev Says MMOs Have ‘Stagnated’


Guild Wars 3 developer ArenaNet believes its upcoming MMO will offer something genuinely new in the genre, which it believes has become “stagnated.”

One of the biggest announcements at Summer Game Fest 2026 was Guild Wars 3, the sequel to the hugely popular Guild Wars and Guild Wars 2. Speaking to IGN at IGN Live, ArenaNet studio head Colin Johanson said Guild Wars 3 will follow in the footsteps of its predecessors by going against the grain in the MMO space.

Guild Wars 1 came out in 2005 and was notable for not having a subscription fee at a time when most MMOs had one. Guild Wars 2 followed in 2012 with a unique approach to offering content called “horizontal progression.” And Guild Wars 3, Johanson said, will offer something unique for MMOs once again.

“We feel like right now, the genre that we make our game in, in the MMO genre — and we’ve consistently heard this from all of you too — that you feel like this genre is ready for something new, that it is stagnated, that we’ve all been playing the same games for the most part for over a decade,” he said. “And I think this is when ArenaNet’s at its best, when we challenge ourselves and say, ‘Let’s go solve for the problems and innovate.’

“And it’s risky. It’s a challenging thing to do. We could trip and fall flat on our face by trying to invent new ideas and then wrap our game around those. But I don’t think game genres move forward unless people are willing to do that. And so we are going to fearlessly charge forward and try a bunch of new ideas. And we really hope people love them and we’re going to find out over the next couple of years.”

“I think there’s become a modern version of the subscription that we’ve seen evolve over the last few years and even longer than that, in battle passes and paid battle passes, where it’s basically a subscription kind of hidden and wrapped with other stuff around it,” Johanson continued. “We’ve challenged ourselves to ask the same question: can we make a game like this that doesn’t have a subscription fee and doesn’t have a battle pass fee buried in it as well? Because we think players are sick of those, too.

“So this will be a game, you can buy it. You can play it as much or as little as you want. We will respect our players’ time. And if they love it, we’ll have other stuff that they can buy from us in the future. But we’re not going to hold their time hostage and we want them to be able to go play other games.”

Guild Wars 3 goes into beta at the end of next year, so it’s early days. There will be much more to learn about its mechanics and content delivery between now and then, so we’ll get a clearer idea of what to expect before the beta goes live. In the meantime, ArenaNet has announced that it plans to continue to support Guild Wars 1 and 2 “far into the future.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.




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