The review I was quietly dreading
I’m not going to lie – when Island of Hearts first landed on my list of games to review, my immediate reaction wasn’t excitement or curiosity. It was mild panic. Not because I thought the game would be terrible, but because I already had a sinking feeling this might become one of the more embarrassing reviews I’ve had to write for as long as I can remember. There’s just something inherently awkward about telling friends, and especially my wife, that you’ve spent the last few nights playing a live-action dating simulator where your main objective is to flirt with influencers and content creators on a tropical island while trying not to choose dialogue options that sound like they were generated by a particularly overconfident teenage boy.
And yet, after spending several hours with it, I’ve come to realise that awkwardness is basically the entire point of Island of Hearts.
The game immediately reminded me of those strange FMV-heavy PC titles from the mid-to-late 90s, back when game developers became obsessed with live-action video because CD-ROMs gave them enough storage space to experiment with it. Games like The 7th Guest, Voyeur and Phantasmagoria were filled with cheeky humour, exaggerated flirting, and situations that felt just self-aware enough to get away with being sleazy.
A throwback to the weird FMV era
Image: 4Divinity
Island of Hearts feels like a modern descendant of that era, except instead of grainy video footage and B-grade actors, you now have cleaner cinematography, influencer culture, and social media personalities stepping into the spotlight.


