Ahead of launch, Obsidian (sarcastically) predicted that The Outer Worlds 2 companions are “the part of the game you’ll remember more than the ending.” Hey, in an action-RPG that just might be true. The companions in the first game of its not-Fallout space corporation tech dystopia were certainly one of its high points.
As is the drill for a party of RPG misfits, your companions in Outer Worlds 2 will have their own faction loyalties, backgrounds, skills, and storylines that you can affect with your choices. Those details are pretty thin on the ground right now though. We know a lot less about TOW2’s crew than we did about Avowed’s in its launch month earlier this year. Here’s what we know so far though: names, factions, and a bit of snark about their abilities.
Can you romance your companions in The Outer Worlds 2?
Nope. You can’t kiss your companions in The Outer Worlds 2. That’s standard for Obsidian at this point though. There also weren’t romances in Avowed (except there was kind of that Kai romance in Avowed). Obsidian has reiterated that no, you can’t sleep with your mates in this one either. Maybe they’ll have snuck in another off-screen sort of romance, but there definitely won’t be any broader system of companion approval and smooching scenes. You’ll need to go back to Baldur’s Gate 3 and Cyberpunk 2077 for that.
Aza
Faction: The Glorious Dawn
Aza is part of a cult that worships the rifts that it’s your goal to get rid of, “and in her case, violence in general,” so that’s sure to start off as an easy partnership. “You can choose to either turn her away from overt violence or support her chaotic and dangerous tendencies,” Obsidian says. She’s got a dagger and a wearable hand cannon for firing incendiaries seen in trailers so she’ll likely be a sort of rogue-y engineer combat type.
Inez
Faction: Auntie’s Choice





