The story of Minecraft and its creator Notch is one of the saddest in gaming history

The story of Minecraft and its creator Notch is one of the saddest in gaming history


This is the dream, right? A game designer and coder, working completely alone and outside of a commercial context, hits on a concept that sets the world alight. It becomes a culture-saturating phenomenon that entertains millions, maybe billions, of people, and expands the popular notions of who games are for and what they can be. Pure inspiration; an untrammelled lightning-bolt of creative genius that inspires the world and makes its creator famous and rich.

I think it has only ever happened twice. You can’t even put the achievements of, say, Shigeru Miyamoto in the same bracket. The creator of Mario was working collaboratively, with Takashi Tezuka and many others, as a salaried employee making products, however divinely inspired.

The first time it happened was in Russia in the 1980s, when Alexey Pajitnov created Tetris. The second time was in Sweden in the late 2000s, when Markus “Notch” Persson created Minecraft. One or other of these is the best-selling game of all time, depending on whether you aggregate the sales of all of Tetris’ different versions or not. Nothing else can touch them.

A green computer screen shows the basic first playable version of Tetris on the Russian Electronika 60 computer in Tetris Forever
Tetris as it first appeared on the Soviet E60 computer.
Image: Digital Eclipse

The circumstances of the two games’ creation were different in some ways. Pajitnov was an academic researcher working under a Communist regime that granted him no rights to his own work. Persson was a jobbing game programmer living in a liberal, capitalist society. In other ways they were similar. Both were noodling around with ideas in their spare time when inspiration struck. Pajitnov wondered how to turn the physical tetromino puzzle into a computer game; Notch envisioned combining a freeform, block-based mining game with a sandbox role-playing and simulation game hybrid like Dwarf Fortress.

Whole books have been written about how each of these games broke out; we can hit fast-forward. Tetris simply obsessed anyone who laid their hands on it, including Henk Rogers, the buccanneering programmer and businessman who helped bring it to the world. Conceived in the internet age, Minecraft’s path to public acclaim was simpler: It became a viral hit while still in alpha. The rest, in both cases, was just scale and contract negotiations.



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