I didn’t have a lot of doubts going into Fellowship one last time before its early access release this week. I knew from the first time I got my hands on it last year that it had the potential to be the kind of game MMO players have wanted for a long time—including me. And Fellowship just kept improving each time I saw it.
The pitch is simple: It’s MMO-style dungeons but without the MMO grind. You party up in a group of four—one tank, one healer, two damage-dealers—and work together to clear out packs of enemies and bosses for better and better loot.
There’s no need to level up a character and churn through hundreds of quests. You pick one of the game’s MOBA-like heroes, queue up, and spam dungeons for as long as you’d like.
It’s one of those ideas that I am surprised nobody really capitalized on for this long. There are plenty of World of Warcraft players who play the game purely for the thrill of grouping up and doing dungeons. Fellowship is trying to fill a niche that surprisingly doesn’t really exist elsewhere.
And that’s what drove Chief Rebel to make Fellowship as its first game. Many of its developers came from much bigger studios and saw an opportunity to help make something that would’ve been much harder to pitch in that environment. Game director and CEO Axel Lindberg tells PC Gamer that it had to be an indie studio to make something like Fellowship.
“Our pitch—essentially building a full game around the cooperative dungeon running experience—would have been passed on for being ‘too narrow,'” he says. “In AAA, games are expected to justify their scope and cost with massive feature lists and broad appeal. As an independent studio, we don’t have that pressure. We can zero in on an idea and execute it how we like.”
When the game was announced, I saw some MMO players raise an eyebrow at the idea of not creating your own character. Fellowship is a hero-based game that was heavily inspired by MOBAs and the team has told me that it knows that might be a hang-up for some people. But it’s also core to how Chief Rebel wants the game to appeal to those who maybe haven’t touched an MMO dungeon in their life.





