A lot of video games associate power with weaponry. Finding the best gun, or the sword with the biggest numbers, often directly correlates to how powerful you feel as a player. It’s either that or leveling up and placing skill points into more powerful abilities. Point to a video game pretty much anywhere, and odds are that if it has combat at all, it will operate with some semblance of this logic.
These next games work a little differently. Granted, combat isn’t a big factor in all of them (although it still plays a role in a few), but that also does nothing to take away from the feeling of power they bestow on their players. The difference is that power is delivered by acquiring and using information. What that information looks like varies from game to game, but one thing remains the same: you’ll need to do more than just swing a sword or pull a trigger to succeed. You have to learn, and then apply what you’ve learned on your journey to push forward.
Disco Elysium
Combat Isn’t Even An Option
The whole point of Disco Elysium, one that is made clear right from the outset, is that you don’t know anything. You literally play as a character who doesn’t know anything either. Harry du Bois is a detective (ok, he knows that much), but who he is as a person, where he is, and what he’s investigating are all a mystery. The latter two mysteries will be filled in rather quickly, but the former is up to you to determine.
16 Dialogue-Heavy RPGs To Play If You Liked Disco Elysium
There are some great games out there that feature dialogue-heavy storylines like Disco Elysium. Here are some prime examples.
One thing Harry absolutely is not is a fighter. There is no combat in Disco Elysium, so every action Harry takes is based on the information he has accrued to that point. Well, that and the voices in his head. Every personality trait that Harry could exhibit exists as a character speaking in his mind, giving their input on the things he does and the people he meets. This cacophony of interjections can sometimes muddy the information that you have to work with, but that just makes it all the more important to investigate thoroughly, ask questions of everyone, and make sure that you’re operating with a clear mind. Or don’t. Harry is comfortable doing detective things while he’s high off his gourd, too.
Tunic
Decoding A New Language
On the surface, Tunic looks a lot like a modern Zelda-like starring a cute fox instead of a blonde boy. The fox’s outfit should confirm the influence of Nintendo’s flagship adventure franchise on this little indie title. However, Tunic isn’t just a cut-and-dry clone; it does something unique with a completely unexpected gameplay element: its in-game manual.
Most text in the game is written in a constructed language that you have no way to decipher, but by finding pages for the manual throughout the world, you’ll learn about gameplay systems and mechanics that you would never discover otherwise. For example, knowing what to do when you find a well, or how to open a patterned door, is knowledge you’ll only uncover through these manual pages, but there’s lots more to discover, including combat and traversal mechanics.
Pentiment
It All Comes Down To Dinner
Developed by Obsidian Entertainment, Pentiment is an investigative RPG set in 16th-century Bavaria. As a traveling painter named Andreas Maler, you are consistently tasked with untangling and ultimately resolving a series of murder mysteries that take place in the small town of Tassing and the nearby abbey. You will have to investigate each mystery by chatting with the townsfolk, finding proof of the culprit, and then making your final accusation.
The thing is: the person you accuse of the murder doesn’t have to be the actual murderer. Sometimes, you might feel that someone else deserves to be punished more than the actual killer, and you can freely accuse them instead, as there are no forensic labs, juries, or re-trials to worry about. The best way to identify who deserves the official accusation — besides gathering hard evidence — is to invite people for dinner. During these dinner conversations, a lot of critical information can be gleaned about both the mystery at hand and the world Andreas lives in.





