Here’s a conundrum: Cooperative board games have wide appeal, but they tend to have a singular problem. Because everyone around the table wants to win, rather than genuine cooperation, there’s a tendency for groups to accept plans suggested by the most experienced or able player. Of the various ways to prevent this, the most successful has been to give players hidden information they’re not allowed to communicate.

Take Time Board Game
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The most extreme example is 2018 game The Mind where players aren’t allowed to talk at all, and simply have to rely on their innate sense of timing to lay cards in the correct numeric order. Take Time belongs in this group, but it’s trying to use a set of novel, simple mechanics to chart a worthwhile course between no communication at all, and heavyweight cooperative planning.
What’s in the Box
Take Time’s tiny box belies a wealth of goodness within, which you can sense by its weight. First up there’s a player deck of numeric cards, 24 in all, embossed in gold and set against fetching, complimentary shades of white and dark blue. Beneath there are a set of 12 envelopes, also embossed in gold and set with luminous art pieces depicting colorful, stylized scenes from nature. It’s a salutary lesson in how simple yet highly effective graphic design and artwork can elevate everyday game components into something glorious and eye-catching.





