The Old King’s Crown Board Game Review

The Old King’s Crown Board Game Review


It’s taken five years for Pablo Clark to design and refine and illustrate The Old King’s Crown, his very first board game. Over that time, whispers have been growing among playtesters and convention crowds that this title, where players take the role of asymmetric factions competing to win the rulership of a fantasy kingdom, was something special. Something, certainly, that was better than we had any right to expect of a first-time designer. Now after a self-publishing Kickstarter run, it’s finally here, and we can explore Clark’s kingdom in all its glory.

What’s in the Box

There’s no discussing The Old King’s Crown without first talking about the art. It’s right there on the box lid, after all, and it is stupendous. Rich with color and detail, stylized yet recognizable, bringing to life in glorious precision a world that has never existed. The fact that the designer is also the artist just makes you wonder how he got to the front of the queue when talent was given out.

Even when you slide off that sumptuous box lid, the art is everywhere within, almost every picture adding to the story and the setting. It’s on the board, which is a window from a high tower looking down on the provinces of a kingdom in civil war, as though players are plotting in their fastnesses while the people suffer. It’s on the deck of tarot-sized cards for each faction, filling in the wide narrative gaps in the brief rundown given to the setting in the rulebook. It’s on all the kingdom cards, faction-neutral buffs available for players to pick up. And it’s all astonishing: every time you play, you’ll notice something new.

The Old King's Crown

The Old King’s Crown

All the graphic design and component quality here is sumptuous and spellbinding. The layout of the rulebook with its pictorial examples, the way the board carefully walks you through the stages of each turn, the pleasing color and layout of each faction’s markers and central board, embossed with pockets to hold cards and chunky, printed wooden pieces of the matching color. The remaining few generic items: a turn marker, clash order markers and a few other bits and pieces are simple black-and-gold wood.

Assembled as a whole, it takes up a massive chunk of table space – but it looks incredible, a wood-and-cardboard invitation to stop and stare, a whole world laid out in squares and circles for those who take the time to look and appreciate.

Rules and How It Plays



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