Bandai Namco Entertainment and FromSoftware have released a brand-new update for Elden Ring Nightreign, adding new features, bug fixes, and support for the title’s upcoming DLC, The Forsaken Hollows. Gamers looking to jump into the new DLC won’t have to wait long, as The Forsaken Hollows will officially release on December 4. Elden Ring Nightreign itself was originally released on May 30, 2025, and is currently available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC.
Elden Ring Nightreign‘s Forsaken Hollows DLC was first revealed Sony’s State of Play Japan broadcast on November 11, less than a month before its highly anticipated release. The DLC will give gamers a chance to play as two new Nightfarers, The Scholar and The Undertaker. Players will also be able to face off against two new bosses, who will likely challenge players in new and unexpected ways. Gamers who pick up The Forsaken Hollows will even be able to experience a whole new Shifting Earth, which will provide players with an extra challenge. The DLC will also include a wide variety of new enemies and points of interest, adding to the ways in which each Expedition can provide gamers with a unique experience. Many fans have been eager to get their hands on all the game’s new content, as a large portion of the community has been asking to see more bosses and Nightfarers added to the live-service title since its launch.
What to Expect From Elden Ring Nightreign’s DLC Scholar Class
Elden Ring Nightreign’s DLC is bringing a new Scholar class to the co-op roguelike, and he functions quite differently from the rest of the roster.
Elden Ring Nightreign Adds New Features, Bug Fixes, and More
FromSoftware and Bandai Namco Entertainment have published a fresh set of patch notes, which will be included below, detailing everything players can expect to see in Elden Ring Nightreign‘s latest update for December 3, 2025. In addition to adding support for The Forsaken Hollows, the patch has introduced a wide variety of new features and bug fixes, including some quality of life improvements to help manage relics in Elden Ring Nightreign. For instance, equipped relics will now be featured in a new display on the character selection menu, allowing gamers to view the effects of their current relics in a convenient way. In addition, players will now be able to name their relic presets, giving fans a quick way to differentiate between the unique loadouts they’ve created. Gamers will also be able to see one another’s relics more easily, as the relics equipped by each character can now be viewed in the results menu at the end of an Expedition.
The patch also includes a new feature that should enhance the co-op experience of Elden Ring Nightreign, as players with a personal objective that requires them to defeat a specific target while reliving a Remembrance will now be able to embark on Expeditions with players who don’t share the same target. The notes also mention that the developers have fixed a bug that would prevent players in the middle of a dodge or Ultimate Art from being healed or buffed. The developers have even made adjustments to the weapons that will be available in Limveld’s shops.
Gamers who are eager to jump into The Forsaken Hollows immediately may want to check out when Elden Ring Nightreign‘s DLC will release in each region, as the times will vary worldwide. It’s also worth noting that the major DLC will release at different times depending on one’s platform. For instance, PC players on America’s east coast will gain access to the game’s new content at 6:00 PM on December 3. Meanwhile, gamers playing the title on a console in the same time zone will need to wait until 12:00 AM on December 4. With so much content to enjoy and even more just around the corner, many fans are feeling optimistic about the future of Elden Ring Nightreign.
ELDEN RING NIGHTREIGN – Patch Notes Version 1.03
New Features
-
Added support for The Forsaken Hollows.
- If you own the DLC The Forsaken Hollows, it will be displayed in the lower right corner of the title screen.
-
Added a display of the currently equipped relics in the Character Selection menu.
- You can check the effects of equipped relics by toggling the display.
- Added a feature to set names when registering Relics presets in the Relic Rites menu.
- Set names can be changed in the All Presets section.
-
The order of presets for each character can now be changed in the All Presets section of the Relic Rites menu.
- In the Relic Rites menu, you can change the order of presets (but not the order of the character themselves) in the All Relics section.
- Added Deep Large Scenic Flatstone to the Collector Signboard shop.
- The map’s layer display can now be toggled in the Results menu.
-
The relics equipped by each player can now be displayed in the Results menu.
- Relics can only be displayed for sessions played in version 1.02 or later.
-
Players with a Personal Objective that requires defeating a specific target while Reliving a Remembrance can now embark on Expeditions with players whose Personal Objective does not require defeating a specific target.
- Personal Objectives that do not require destroying the target will only appear for one player per Expedition.
- The flask count will now be highlighted in the following situations:
- When the flask count is at the maximum capacity,
- When an enemy-induced effect that influences the flask is triggered.
- The vertical position of the compass’ rune icon will now be displayed if the runes dropped upon death are significantly above or below the player character.
- You can now highlight specific events that occur on a map layer that is on a different level from the character’s location in the map menu.
- Adjusted the Dormant Power selection screen so that the HP gauge and other UI elements remain visible while the screen is displayed.
- Adjusted the weapon lineup in Limveld’s shops.
- Added Fire Pots to the shop inventory inside the Spirit Shetler.
- The target-lock on enemies that are behind when the tombstone summoned by Raider’s Ultimate Art appears no longer gets released.
Balance Adjustments
In general, the trigger conditions of Relic effects that trigger with low HP, equipment passive effects, and special effects have been broadened.
Changes to Passive Effects and Special Effects
-
Added new Passive Effects:
- Improved Melee Attack Power
- Improved Dash Attacks
- Improved Rolling Attacks
- Increased the effect of the Passive Effect Improved Attack Power when Two-Handing.
- Increased the effect of the Passive Effect Attack Up when Wielding Two Armaments.
- Increased the effect of the Passive Effect Improved Chain Attack Finishers.
- Increased the effect of the Passive Effect Improved Charge Attacks.
- Increased the effect of the Passive Effect Improved Jump Attacks.
- Increased the effect of the Passive Effect Improved Guard Counters.
- Increased the effect of the Passive Effect Improved Skill Attack Power.
- Increased the effect of the Passive Effect Physical Attack Up.
- Broadened the trigger conditions and decreased the effectiveness of the Passive Effect Improved Damage Negation at Low HP.
- Broadened the trigger conditions and decreased the effectiveness of the Talisman Blue-Feathered Branchsword.
Changes to Relic Effects
- Increased the effect of Physical Attack Up.
- Increased the effect of Improved Initial Standard Attack.
- Increased the effect of Improved Critical Hits.
- Increased the effect of Improved Guard Counters.
- Increased the effect of Improved XXX Damage (excluding bow weapon types).
- Increased the effect of Improved Attack Power with 3+ XX Equipped (excluding bow weapon types).
- Broadened the trigger conditions and decreased the effectiveness of Improved Damage Negation at Low HP.
Other Changes
- Reduced the FP consumption and increased the power of the Wrath of Gold Incantation.
Bug Fixes & Improvements
- Fixed a bug in the Augur invasion event where the character would not be properly teleported to the battle area against Augur if the player was performing a critical hit at the time of the teleportation trigger.
- Mitigated an issue where Sites of Grace or Churches would not activate and Leveling Up and Adding Charges to Flask could not be performed under some conditions.
- Fixed a bug where the range of Night’s Tide differed from other players upon rejoining a session under some conditions.
- Fixed a bug where Hammer weapons with the Prayerful Strike skill would not appear.
- Fixed a bug where effects that heal or enhance allies did not apply to characters dodging or performing their Ultimate Art.
- Fixed an issue where the weak points created by Ironeye’s skill Marking would appear for some players and not others under some conditions.
- Fixed a bug where Raider’s Retaliate skill would be canceled and the character would flinch when receiving some enemy attacks that deal no damage while the skill was active.
- Fixed a bug where affinity residues spawned by Recluse’s Elemental Defense passive ability would not appear when hit by some enemy attacks.
- Fixed a bug where Stagger damage was not applied when parrying some enemy attacks with Executor.
- Fixed a bug where the range of rolls to dodge some enemies’ darkness-imbued attacks was different than intended.
- Fixed a bug in Depths Relics where the effect Greenspill Crystal Tear in possession at start of expedition did not appear.
- Fixed a bug in the expedition menu where the gauge indicating the Deep of Night rating was not displayed when performing Reduce Depth, resulting in the subsequent gauge not reflecting the rate correctly.
- Fixed a bug in the Relic Rites menu where the icon indicating placement in other Vessels was not displayed correctly.
- Fixed a bug in the Dormant Power selection screen where the UI indicating rarity was not displayed on equipment and item icons.
- Fixed an issue where sorting by FP Consumption in the Sparring Equipment menu and Visual Codex menu of the Sparring Grounds, when displaying the list of Sorceries and Incantations, did not work correctly.
- Fixed a bug in the Results menu and Victor’s Record menu where the attributes added by Relics to each character’s weapons during an Expedition were not correctly reflected.
- Fixed a bug in the Results menu where the special effects held by other players were not recorded beyond a certain number.
- Fixed an issue where, if a session was disbanded immediately after a player left, the message at the title screen confirming the return to that session would keep appearing even after selecting OK.
- Fixed some graphical rendering issues.
- Fixed an issue where some sound effects did not play correctly.
- Corrected some text.
- Made several other performance improvements and bug fixes.





