The Midnight beta for World of Warcraft is now live, opening up the lion’s share of content from the expansion for fans to test and provide feedback. Select World of Warcraft players who opt in to this beta, or anyone who pre-purchases the Epic Edition of World of Warcraft: Midnight, can test out the zones, dungeons, and other features from this exciting expansion right now.
The alpha for World of Warcraft: Midnight started on October 2, giving fans the first look at what’s in store for them in the expansion. Each week, more parts of Midnight were made available for testing, including the entire leveling experience, dungeons, delves, and several of the open world activities coming in the World of Warcraft expansion.
Now, World of Warcraft has officially taken the next big step towards the release of Midnight. The expansion’s beta testing period is now live, putting even more of Midnight in the hands of the chosen players who have access to it. Nearly everything from the World of Warcraft: Midnight alpha is back again in the beta, including all four zones, the Silvermoon City hub, the Slayer’s Rise PvP Battleground, the Devourer Demon Hunter, and all new dungeons and delves. As they work towards the new level cap of 90, they can enjoy other pieces of endgame content, including the Arcantina, Saltheril’s Soiree, and the Prey system.
There are some new features to test out in the beta as well. Fans can make characters of the Haranir allied race in World of Warcraft, participate in Housing endeavors, and try out further tweaks to nearly every class in the game.
Of note, transmog is currently disabled as World of Warcraft works out some kinks with changes to the system coming in Midnight. Until it is fixed, fans will be stuck with whatever gear their characters find as they adventure through the new expansion.
Each week, more new features will be added to the beta for players to test. During the second and third weeks, fans can expect to see the fixed-up transmog system, high-tier delve testing, Mythic+ dungeons, additional UI improvements, and testing for most of the raid bosses, save the lore-significant final battles in the Voidspire and March on Quel’Danas raids in WoW: Midnight. Gamers who want to get in on the beta should be sure to opt in on the game’s website and hope to be chosen, or otherwise secure their place by pre-purchasing the Epic Edition of World of Warcraft: Midnight.
World of Warcraft: Midnight Beta Development Patch Notes – November 11, 2025
NEW FEATURES
- Expansion Introduction and Midnight Campaign
- Leveling 81-90
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All Zones
- The battle between Light and the Void spans across four new zones: Eversong Woods, Zul’Aman, Harandar, and Voidstorm.
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Silvermoon City Hub
- The legendary blood elf capital serves as the Midnight campaign hub while both factions face new threats.
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New Allied Race: Haranir
- Earn the trust of the Haranir through a series of quests to unlock this new allied race. Haranir will be able to join either the Horde or the Alliance and play as a Druid, Hunter, Mage, Monk, Priest, Rogue, Shaman, Warlock, or Warrior.
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Devourer Demon Hunter Specialization
- Learn more about the new damage-dealing spec for Demon Hunters, focused on delivering distinct gameplay mechanics depending on your specialization and Hero Talents using Void magic.
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Void Elf Demon Hunter
- Void Elves can now heed the call of the Demon Hunter, taking up the mantle to push back against the hungering forces of the Void.
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Arator’s Journey
- Join Arator through an epic globetrotting campaign questline, in search of the truth about the nature of the Light.
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New Dungeons
- Conquer eight new dungeons, each with unique environments and storylines.
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New Raids
- Raid testing begins the week of November 18. See the raid testing schedule for details.
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New World Bosses
- The World Boss world quest will appear after completing the Midnight Campaign and unlocking World Quests.
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New Delves
- Take on new challenges through ten new Delves and one new seasonal Nemesis Delve alongside a new NPC companion—legendary blood elf rogue Valeera Sanguinar. You’ll experience more of the story of Midnight interwoven through new quests and even experience the great outdoors—taking the adventure outside for the first time.
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Prey
- Track powerful targets throughout the zones of Midnight in three difficulties: Normal, Hard, and Nightmare. Successfully find and defeat your quarry to earn valuable new rewards as you progress through the system.
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Arcantina
- Meet up with some familiar faces for stories and quests, sending you back out into Azeroth once more.
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New Activities
- Whether you’re looking for a challenge or just want to do a little more exploration into the stories found in Midnight, we’ve got you covered with some new activities that we’re sure will appeal to many playstyles.
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Journeys
- Engage with World of Warcraft content in a meaningful way thanks to a brand-new feature tab in their Adventure Guide—Journeys—with a significant update to how you track your in-game progress
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Talent Updates
- With the release of Midnight, a new adventure path opens up, raising the level cap to ninety. Along with these additional levels, we’re expanding talent trees with exciting new abilities and introducing what we call Apex talents.
- Profession Updates and New Recipes
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PvP Updates:
- New Epic Battleground: Slayer’s Rise
- Slayer’s Rise World PvP
- Training Grounds
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Housing
- Endeavors
- Additional decor is available from neighborhood vendors, and more new decor (neighborhood and otherwise) will be added throughout the Beta.
- New Player and Returning Player Experiences
- User Interface Updates
STAT SQUISH
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We’ve squished numbers across the board. Like previous squishes, we are reducing values on: player and creature health, damage, healing, item level, and stats on items. This squish will not affect player character levels.
- For players logging into Beta, the new character templates will reflect the expected player power from levels 80-90.
CLASSES
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COMBAT TUNING
- Developers’ notes: As Midnight transitions into beta, tuning will quickly start happening at a much more rapid pace. We are working to get things into a better tuned state to ensure quality playtesting and feedback from both internal and external sources. This tuning will come in various stages and won’t all happen at once, but a few notable changes are happening that feel worth discussing slightly more:
- Several classes will see some generic increases or decreases to their overall throughput amounts. Most of this right now is to coincide with “zeroing out” some passive modifiers attached to the class or spec that was adjusting their throughput. Rather than continue to tweak this number up and down, most of them have been set to zero. In some cases, we adjusted the spec’s tuning up or down to compensate for the change. In other cases, we felt it was ok to not adjust the spec’s throughput and just return the values to zero.
- Melee classes are starting to see an increase to their auto-attack damage dealt either in this week’s update or in the coming week’s updates. Auto-attacking is a part of melee characters, and we want to make sure that an appropriate amount of damage is being attributed to your auto-attacks while engaged in combat.
- All healers had a 20% increase to their damage dealt this week. We are monitoring the rate at which they can complete content while solo and felt that a boost to their offensive throughput would be appropriate.
- For the full list of class changes, please view the class notes throughout Alpha in the previous replies in this forum thread.
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DEATH KNIGHT
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Blood
- Coagulopathy’s duration has been increased to 15 seconds, the maximum stacks has been reduced to 4, and Blood Plague damage has been reduced to 10% per stack (was 25%).
- Blood Plague’s damage has been increased by 50%.
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Frost
- All damage dealt reduced by 5%.
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Blood
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DEMON HUNTER
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Hero Talents
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Fel-Scarred/Void-Scarred
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Devourer
- Enduring Torment has been updated – Now increases the effectiveness of Mastery: Demon Within by 10% while not in Metamorphosis.
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Devourer
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Fel-Scarred/Void-Scarred
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Devourer
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Voidrush has been updated – Fury drain reduction effect duration reduced by 50% for The Hunt and Voidblade.
- Developers’ notes: The fury drain reduction is intended to cover the duration of your dash and cushion the melee build from the increased downtime they might suffer from dashing around. The previous values were too substantial, making the melee build a critical component of longer Metamorphosis windows.
- Umbral Blade has been updated – Now causes Reap’s cooldown to be reduced by Haste.
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Rolling Torment has been updated – When Void Metamorphosis expires, for each unused Soul you harvested, gain 5 Fury and increase your damage by 0.5% for 12 seconds.
- Developers’ notes: Devourer has been overperforming in AOE encounters, so we’re adjusting the power of Void Ray and Collapsing Star while also adding some additional tuning hooks to make sure they’re still dealing enough damage in single target.
- Focused Ray has been updated – Void Ray deals 50% more damage when damaging a single target.
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Collapsing Star has been updated – Collapsing Star now deals 50% additional damage to its primary target and its maximum stack count has been increased to 40 (was 35). The tooltip now also more accurately updates based on changes to Collapsing Star from various talents.
- Developers’ notes: The cost to cast Collapsing Star is unchanged at 30. This change just gives you a bit more room to overcap souls as you approach Collapsing Star’s casting cost.
- Collapsing Star damage reduced by 50%.
- Void Ray damage reduced by 25%.
- Metamorphosis Void Ray damage reduced by 50%.
- Hungering Slash damage reduced by 33%.
- Voidstep damage reduced by 66%.
- Devourer’s Leather Specialization now correctly increases Intellect (was Agility).
- Demonic Wards is now learned at level 27.
- Fixed an issue where Devourer was gaining extra critical strike chance from Vengeance and Havoc’s critical strike passive.
- Void Metamorphosis can no longer be aura cancelled.
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Voidrush has been updated – Fury drain reduction effect duration reduced by 50% for The Hunt and Voidblade.
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Hero Talents
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EVOKER
- Preservation






