From Software is very careful about setting expectations when it comes to the DLC expansions for its games, favoring the underpromise and overdeliver approach. This much is reflected in the messaging around The Forsaken Hollows, Elden Ring Nightreign’s first DLC expansion. When I pointed out a similarity I felt it had to Elden Ring’s Shadow of the Erdtree DLC, the team made sure to clarify that the comparison was not quite apt and players shouldn’t expect something on that level.
The Forsaken Hollows is billed as a couple of new Nightfarers for players to pick between, along with new points of interest to give players a reason to jump back into Limveld and take on the Nightlords. That’s an accurate summation of it, but also somewhat undersells that the two new Nightfarers are very cool and create interesting new ways to think about and play the game; the new biomes come in the form of swamps (yes, they’re back) that make the threat of status effects more prominent; and there are multiple new mini-bosses and third-day bosses to take on.
But the real underselling pertains to the new Shifting Earth event, which is essentially a brand new map that’s distinct from Limveld, as opposed to a much smaller scale change in the environment that we’re used to expecting.
So, not expecting too much is indeed good advice. However, at the same time, what I thought The Forsaken Hollows is going to be and what it actually is caught me off guard in the same way the unexpectedly expansive nature of Shadow of the Erdtree did. And when I finished my hands-on time with it, I left with a reinvigorated interest in Nightreign.
Before delving into the nitty-gritty details with From Software, I wanted to understand what the studio thought of the reception to its first multiplayer-focused title. From has been very open that Nightreign was and is a game that was intentionally designed and developed under stringent conditions; namely time and money spent. That it has been so transparent about this has been interesting to me, particularly when it comes to whether the studio believes this was a successful endeavor.
We Played Elden Ring Nightreign’s New Characters For 6 Hours
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“[It] more or less has sort of been in line with our expectations,” said director Junya Ishizaki. “I would say it’s definitely a success from that standpoint. I think that the overall gameplay has been well received as well, and we were kind of surprised to see the players’ interpretations of the relationship between the main characters and how they’re all friendly and nice with each other, which–when we were developing [the game]–we didn’t really consider. So it’s fun to see that the users have made their own version of it.”
The From Software community being able to connect dots in unexpected ways shouldn’t come as a surprise, as it’s very much par for the course for a group of fans that is always reading between the lines. What caught me off guard, however, was how there wasn’t a more pronounced backlash to what was in the game, given that, well, it’s a pretty obvious asset flip in so many ways. Despite this, the focus of discussion has been around how From’s considered mechanics and delicately paced and balanced design have been contorted into something that feels unnatural, but is compelling nonetheless.
With that in mind, it may not strike you as surprising that The Forsaken Hollows isn’t replete with brand new, unique to Nightreign content; it is very much taking what exists and finding different angles on them or delving into the studio’s history to pull from its larger catalog of games for some surprises.
Take the Scholar and the Undertaker, for example. These two new Nightfarers, on paper, don’t seem particularly exciting–not to me anyway. However, in both cases, just a few minutes of time with them quickly opened my eyes to the potential they have to drastically shift the dynamics of play between Nightfarers and also against the challenges Limveld presents.
Scholar, for example, feels like he’s a bit of a liability to begin with. His function in battle initially seems to be standing at a safe distance and applying buffs and/or debuffs that may contribute to giving the group an edge. And that much is true. His Character Skill is called Analyze, and lets him swap from wielding a weapon to surveying the battlefield using a large circle that can be aimed to try and capture multiple enemies within its scope of effect. The longer the Scholar can keep targets–both friendly and non-friendly–in his view, the more buffs and debuffs stack. And the closer he is to the target, the quicker the analysis will move up the three levels of potency. At level one, his buff increases his own stamina, but push through to level three, and he will create a barrier that activates a shockwave when hit. On the other hand, a level one debuff decreases an enemy’s attack power, but get to level three and the next hit they take will be more damaging.
His Passive Skill, meanwhile, is called Bagcraft, and it lets the Scholar pocket more items. If you’re a seasoned Nightreign player, you’ll know that most items outside of gear loot are usually not worth the time, effort, or potential danger they may leave you in when gathering supplies. Because of this, most players sprint past the vast majority of items in Limveld. The Scholar, however, is designed to encourage players to engage with this overlooked system by offering meaningful upgrades to items. Consumable stacks are increased thanks to Bagcraft and, by using items, the Scholar gains experience in that particular category of item. Over time, this levels up what they can do or how much impact they have. Usually, the first level up boosts an item’s strength or effectiveness, while the second can add a secondary effect.

The amount of uses it takes to level up an item category varies, but all items in that category will contribute to its growth. This means that you can lob any and all flavors of pots and they will all benefit from the levels you gain. Naturally, we didn’t have enough time to test all the items and how they change, but we were able to give darts secondary attributes, give pots a greater area of effect, and make healing items more potent. Couple this new system with relics that let the Scholar start a run with consumables in his pocket and you can quickly get the jumpstart on the leveling-up process.







