Since 1986 the Metroid series has gone from 2D to 3D (and back to 2D) and to consoles and portables, with plenty of Samus appearances and cameos in other games along the way. It’s responsible for co-creating the Metroidvania genre, leading to games like Hollow Knight and Ori and the Blind Forest and dozens more. And hey, it’s even dabbled in pinball and soccer.
With Metroid Prime 4: Beyond on the way, it’s the perfect time to look back on this incredible series. Here are what we consider the top 10 Metroid games, judged by the all-important factors of level and map design, progression, innovation, and lasting legacy.
10. Metroid 2: Return of Samus
These days, one of the most basic functions expected of a Metroidvania game is map screen that slowly reveals itself as you explore its maze-like network of corridors and hidden rooms. But back in 1991, when Metroid 2: Return of Samus arrived on the Nintendo Game Boy, that wasn’t exactly standard practice yet. That makes Metroid 2 feel a bit on the obtuse side, especially since its main focus is sending Samus to SR388 on a planet-wide quest to hunt down every last Metroid left with no real way to track their locations.
But if you persevered and played along with your own hand drawn map (or one tucked inside an issue of Nintendo Power) you were rewarded with a pocket-sized Metroid game complete with all of Samus’ signature moves and weapons from the NES game, even if the benefits of portability also meant playing on a fuzzy little puke-green Game Boy screen. Still, from its big character sprites, tense chiptune music, and lonely, claustrophobic setting, there’s something really special about Metroid 2. And for people wishing Metroid 2 had a few more modern features, 2017’s excellent 3DS remake from MercurySteam totally delivers on that front, but hey, we’ll talk about that one more in a bit.
9. Metroid
Inspired by the 1979 sci-fi film Alien as well as previous Nintendo hits like Super Mario Bros and The Legend of Zelda, the original Metroid game was unlike anything else at the time. Sure there had been tons of space shooters and platforming games released by the time Metroid arrived in 1986, but none of them had ever brought so many elements of those genres together in the same place, complete with a huge map with horizontally and vertically scrolling screens. What made Metroid especially unique at the time was the way its protagonist Samus controlled and explored through unique power-ups, like the ability to turn into a ball and explore hidden tunnels, or the “screw attack” jump that allowed you to rapidly flip up walls and corridors, tearing through ugly space monsters along the way.
It also established grotesque creature villains like Kraid, Ridley, and Mother Brain, all of whom continued to show up in Metroid games for decades to come. And it concluded with one of the most clever NES game ending sequences ever: a frantic escape from a ticking time bomb after defeating the game’s main boss. And perhaps one of the coolest surprises was its multiple endings, several of which revealed that bounty hunter Samus Aran was a woman the entire time, a concept that was pretty uncommon for video games in the mid ‘80s. So much of what makes modern Metroid games so incredible can be traced back to the revolutionary original NES game, and the same can be said for the entire Metroidvania genre as a whole.
8. Metroid: Samus Returns
Metroid: Samus Returns took all of the promise of the original Game Boy game Metroid: Return of Samus and completely rebuilt it from the ground up and presented it in full color, glasses-free 3D, complete with totally overhauled graphics, newly remade music, and a much improved combat system that gave Samus an uppercut style melee attack to knock back enemies between bursts of arm cannon blasts and morph ball bombs.
It’s still ultimately a remake of a fairly one-note Metroid game, but finally having a map (viewable at all times thanks to the 3DS’ second screen,) snappy, fluid player movement, and offensive options against adversaries makes Samus Returns feel distinctly like its own thing. After Team Ninja’s wobbly and unsatisfying Metroid: Other M in 2010, fans were justified in worrying that another outside developer handling the Metroid franchise wouldn’t exactly lead to the best results, but MercurySteam proved it had what it takes to make a very good Metroid game. And, eventually, it would even make a great one.





