Developer Chief Rebel has released the patch notes for the November 27 update for its fantasy game Fellowship. The online multiplayer adventure title released into early access in October and has since earned a Mostly Positive rating on Steam, based on over 12,000 user reviews. Fellowship does away with the sprawling worlds and subscription model most people have come to expect from MMOs, and players seem to appreciate the change.
Fellowship offers a dungeon-crawling experience that is intended to skip the usual grind of MMORPGs and jump straight into the exploration that leads to the goodies. Basically, players beeline to the end-game loop of MMOs, coming together in 4-player co-op to participate in pick-up-and-play dungeon raids. The game is an example of another attempt to condense the popular MMORPG format into bite-sized elements that offer only the parts that players enjoy most.
How Fellowship Skips the MMO Grind
Fellowship’s mission statement is to lighten the load when it comes to the MMO and RPG grind, breaking down barriers to entry.
Fellowship Online RPG Receives a New Update
The formula seems to be working. Fellowship is receiving a positive response from players on Steam, a noteworthy achievement for Chief Rebel’s debut title. The developer has been releasing regular updates and hotfixes since the game launched into early access, and a new patch was released on November 27. The update brings a suite of balance adjustments targeting the game’s various heroes, dungeon difficulty and enemy scaling, item and weapon overhauls, as well as quality-of-life adjustments to the UI and progression clarity.
These changes include an adjustment to the scaling of enemy damage and health in Fellowship’s Eternal mode, with Eternal 50 enemies seeing a substantial 17 percent decrease to both health and damage, which should be very noticeable in endgame-level runs. These changes are in part to prepare for the highly requested Eternal Queue that is slated to arrive sometime in December. Additionally, several heroes — including Tariq, Rime, Ardeos, Vigour, and Meiko — have received buffs to certain abilities and talents to improve under-performing kits. On the other hand, damage dealers like Elarion and Mara have had some of their high-output abilities slightly nerfed.
In addition to combat-focused tuning, Fellowship’s November 27 patch reworked several weapon traits to refine how they triggered damage and healing effects. Also, in direct response to community feedback, the UI for the Reward screen has been updated to better highlight unclaimed or newly available reward nodes.
Fellowship features nine heroes to choose from, each categorized into one of three class types: tank, damage, or healer. These are further divided into classes, like a druid-style healer and a priest, or a rogue, caster, and ranger for DPS. Each character has its own kit with 16 or 17 abilities each, and players are not stuck with choosing just one. They can be leveled up separately, and players can swap between them as and when the mood strikes.
The concept is very simple. Players sign into a lobby and queue up to find a party and dive into a dungeon for gear upgrades and other loot. The Fellowship UI will be familiar to anyone who’s spent time playing World of Warcraft, with the layout of hotbars, player and target health, target’s target, and party stats laid out in a very recognizable manner. And other aspects of Fellowship have clearly been inspired by Blizzard’s long-lived and highly successful RPG, from graphics and armor sets to character stat screens and the backpack. For some people, that might seem like a lack of innovation, but for others it will be nostalgic, intuitive, and welcome.
Looking ahead, Fellowship is slated to receive a larger seasonal update sometime in mid-December. According to Chief Rebel, this update will include a full system reset, may introduce at least one new hero, and might also include adjustments to current heroes and their talents. These system resets will occur every few months and will wipe league progression, gear, materials, gems, armor trims, and the rewards map. But not all progress will be lost, as mounts, skins, and all other cosmetics will be preserved between seasons.
Fellowship November 27 Patch Notes
UI
- Updated the Rewards screen to highlight the next available, but not yet activated, nodes after receiving feedback that it was unclear visually.
- Updated several loading screen tooltips, to reflect the changes to dungeon scoring.
PROGRESSION
Due to the recent weeks of balance tuning to heroes and dungeons, we are making some adjustments to the scaling of enemies in Eternal. This is partly to prepare for the “Eternal Queue” and to solidify the current state of balancing as we direct more focus toward the patch on the 11th of December.
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Eternal enemy scaling has been reduced slightly.
- Eternal 5 enemy damage and health reduced by 0.5%.
- Eternal 10 enemy damage and health reduced by 1.2%.
- Eternal 20 enemy damage and health reduced by 2%.
- Eternal 40 enemy damage and health reduced by 4.6%.
- Eternal 50 enemy damage and health reduced by 17%.
HEROES
Elarion
- [Heartseeker Barrage] damage reduced by 10.7%
- [Multishot] now deals reduced damage beyond 12 targets (was 15).
- [Starfall Volley] now deals reduced damage beyond 12 targets (was 15).
- The [Impending Heartseeker] Talent now increases the damage of each consecutive arrow of [Heartseeker Barrage] by 10% (was 15%).
Mara
- The [Feed the Queen] Talent now increases the damage of your next [Queen’s Fang] by 9% per stack (was 10%) and stacks up to 5 times (was 6 times).
Tariq
- The damage of [Hammer Storm] has been increased by 7%.
- The [Square Hammer] Talent now increases the damage by 20% per stack (was 16%) – and the tooltip has been updated to the correct value (was previously incorrectly stating 30%).
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The buff when triggering the [Schism] Talent is now shown on the “Important Hero Buffs”-bar.
- The icon for the [Schism] Talent proc has been changed to instead show the [Skull Crusher] or [Hammer Storm] icon, depending on which one is empowered.
- Due to performance issues, [Pneuma] now heals no more often than every 1.0 second. It accumulates the same healing amount as before this change.
Rime








