Exterminauts Turns You and 2 Friends Into Intergalactic Pest Control Techs With Some Really Spicy Secondary Weapons

Exterminauts Turns You and 2 Friends Into Intergalactic Pest Control Techs With Some Really Spicy Secondary Weapons


Key Preview Takeaways:

  • Exterminauts feels a bit generic at first.
  • Its default weapons aren’t very new or exciting, but the secondary weapons are far more interesting.
  • There is a meta to engage with.

Horde shooters are really the perfect games to double as a hang with your friends, as the objectives are typically pretty simple and clear, letting you chat hot goss over comms while you’re ripping hot lead in game. Because of this (and the key successes of a handful of them) these games are kind of everywhere in 2026, and after some hands on time with Exterminauts, a third-person co-op shooter that puts mad science tools in your hands in order to defend and upkeep the assets of your capitalist overlords, I think that fact is going to be their biggest issue. It’s got a good look and rounds can produce some fun chaos, but I had a hard time not comparing this to all the games it’s clearly taking notes from and I was left questioning if it had the juice to get me to clock in for a long shift.

The gimmick and tone that ties it all together is fun at first, as you and your party work for the MegaCorp that needs its assets maintained and protected from the (implied) native bug threat that continues to rip and tear its infrastructure to pieces. This sort of “evil corporate master vs. exploited labor dynamic” is a fun starting point for a satirical world that never really gets bolted down. The banter between your dispatcher and the Planetary Director from the corporation is certainly quippy, but I didn’t find it very funny. There is a slapstick aura around everything you do, but many of the little barks and hollers characters do in the field sound like poor Deadpool impressions.

It’s pretty easy to list what Exterminauts does that happens to be a version of something you’ll find somewhere else. So what does it do that’s unique? The tasks that bring you and your group of up to three to the planet surfaces often require input in ways that can be surprising. Helldivers II required a lot of d-pad inputs in order to fix computer glitches or call in support. Here, when you arrive on scene to fix some infrastructure damaged by the local wildlife, it often involves a bit more engaging resolutions. One that came up a few times was welding, where I have to follow the crack on the side of a pump with a flaming torch. It’s not too complicated a pattern, just askew enough that you need to make some adjustments, but not so jagged as to be confusing or distracting while under enemy assault.

I also got my hands on the CrossCut, a weapon that slings circular saw blades of a comically large size.“

Another required two of us to work in tandem to ratchet some mechanical device up from bottom to top, with one side being able to only go so far before the other had to put their weight on it. “Required” is an exaggeration, in fairness, because you can definitely do this solo, but I liked these for how they encouraged people to work together to solve a problem, as opposed to just pushing buttons the right way. I didn’t see too many other examples of these co-op chores in the limited maps and time we had with the demo, but I hope there are many more of these as development continues.

In addition, there are side jobs that pop up on your map when you’re nearby, which are supposed to be smaller sub-jobs for more minor rewards, like releasing a special elite monster to kill for some this-run-only reward. But I kept stumbling on to an abandoned mech, which was neither small nor minor. The punch it packs makes it super worth going to find it, but only one person at a time can pilot one, and when its ammo is gone it’s gone. But this is a good measure of the dichotomy of these finds. I was pretty unmoved by the former and found the latter to be great every time.

Running from job to job when deployed means you’re destined to encounter some of the insidious insectoid fauna that exist to impede you. The concept of shooting your way through bugs to get from objective to objective is about as synonymous with the sci-fi extraction shooter as spouts are to tea kettles, but these beasties came in various forms and with novel quirks for each. There’s some that are 80% mouth and leap long distances to put you in it. There’s some that have long necks that fan like the spitter dinosaur in Jurassic Park that kills Newman from Seinfeld, except they shoot lasers out of their big singular eye instead of poison. There’s floating Thanksgiving Day Parade balloon-looking ones that spit out flying jerks that shock you bioelectrically. These bugs are a wonderfully strange bunch to look at.




Read Full Article At Source


Share. Save. Don't Miss The Buzz: XFacebookRedditLINETelegramWhatsAppGmail

Leave a Reply

Your email address will not be published. Required fields are marked *