Petit Planet Seems Like it Will Scratch Your Animal Crossing Itch

Petit Planet Seems Like it Will Scratch Your Animal Crossing Itch


Key Preview Takeaways:

  • It will remind you a lot of Animal Crossing. This isn’t a bad thing!
  • There are some nice touches that go beyond Animal Crossing that I appreciate.
  • The Switch 2 version won’t be out until next year.

2026 has been an incredibly crowded year for cozy life simulation games. Ironically, a genre that people usually turn to when they need a break from intense action games has started to wear me out. After playing Animal Crossing: New Horizons’ latest update, Starsand Island; Pokémon Pokopia; Tomodachi Life: Living the Dream; and more, I found myself suffering from a different kind of fatigue. The fact that Petit Planet still managed to hook me despite all that says a lot about how it’s shaping up.

As this genre continues to evolve in different directions, Petit Planet, developed by HoYoverse, aka the company behind Genshin Impact and Honkai: Star Rail, is a game that follows closely in the footsteps of Animal Crossing. In particular, its inspiration from Animal Crossing: New Horizons, which introduced outdoor furniture placement and crafting to the series, is immediately apparent.

Petit Planet is built around the concept of living on your own uninhabited planet. After a simple character creation process, you sign up for a program offered by a company called Loomi Co., which lets you settle on an uninhabited planet. Guided by a dog named Mobai, you choose a planet with your preferred ecosystem and begin your new life. Mobai and his companions move in alongside you and help you get settled.

Mobai essentially fills the same role as Tom Nook in Animal Crossing. Petit Planet even makes a direct reference to its inspiration when he hands you a temporary housing kit, asking something along the lines of, “Wait, they made you take out a loan on your previous planet?” He reassures you that there’s no such system here, which sounds wonderful—until you discover that upgrading your temporary home to a proper house still costs money. Sure, there’s no loan, but that’s only because you have to pay upfront! Tom Nook’s influence is alive and well in this one.

The opening hours also feel remarkably similar to Animal Crossing. Shake a tree and fruit falls to the ground, with each planet having its own native fruit. You can decorate your tiny temporary home with furniture, change your character’s clothes, catch bugs with a net, and fish with a rod. Fish and insects can be sold, used for cooking, or donated to a facility called the Eco House, which serves much the same purpose as the museum in Animal Crossing.

Despite using New Horizons as a clear foundation, Petit Planet has some interesting features that make it feel distinct.“

Even the little details are familiar. Nearby animals applaud or compliment you when you successfully catch a bug or fish, and newly discovered creatures come with amusing descriptions.

That said, despite using New Horizons as a clear foundation, Petit Planet has some interesting features that make it feel distinct. For example, in addition to fishing and bug catching, you can use a tong to collect shellfish and other creatures in shallow water. I particularly enjoyed trying to catch hermit crabs hiding beneath rocks, carefully timing my approach for the moment they emerged.

The way your planet develops is also quite different from anything in Animal Crossing. At the center of your planet stands a tree named Luca, which initially resembles the Town Tree seen in earlier Animal Crossing games. By completing various activities, you earn opportunities to water it, causing the tree to grow.

As the tree grows, the entire planet begins to change. At first, the changes are relatively small, such as flowers blooming nearby. Eventually, however, rivers and even oceans appear. Each stage of the tree’s growth transforms the landscape, introducing new terrain and expanding the world around you. Growing this tree effectively serves as the game’s main objective, giving you a reason to complete the various tasks scattered throughout your daily life.

Animal Crossing meets dating sim?

The arrival of new animal residents is another area where Petit Planet takes a familiar idea and develops it further. As you progress, more animals gradually visit your planet, but rather than simply moving in, their introductions play out as little story events. You need to complete their individual story missions before they agree to settle down. The objectives themselves can be quite simple, such as catching a particular insect for someone, but these quests effectively serve as character introductions, giving each resident a little more personality before they become part of your community. Once the animals have moved in, they’ll continue asking you for favors. Interacting with them gradually increases a relationship meter, almost as though Animal Crossing had borrowed a few mechanics from a dating sim.

Petit Planet – November 2026 Screenshots

Each character has their own specialties, likes, dislikes, and backstory. As your relationship grows, you learn more about them and receive rewards along the way. In that sense, Petit Planet gives you a clearer incentive to interact with your neighbors than Animal Crossing does, and seems determined to expand upon the idea of actually living alongside these characters.




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