A Love Letter To Classic 2D Turn-Based RPGs

A Love Letter To Classic 2D Turn-Based RPGs


As someone who grew up playing turn-based RPGs filled with gorgeous sprites, sometimes it feels like the Final Fantasy franchise left me behind. That’s not to say more recent releases like FF XVI aren’t great titles in their own right, but for me, it felt like everything changed after FF X as the series moved to faster-paced action and MMOs. With the impending arrival of Final Fantasy Resonance, though, it feels like Square Enix has created a love letter to its classic RPGs that goes beyond a simple play for nostalgia.

First off, Resonance is gorgeous. It’s the first Final Fantasy game to feature Square Enix’s HD-2D artstyle and it’s never looked better. Characters are brightly colored and scenes are littered with tons of detail, while the engine supports more modern effects like crisp shadows and dazzling particle effects that make even basic attacks come to life. You also get classic hand-drawn portraits for all the major characters. On a purely visual basis, Resonance nails everything I love about sprite-based RPGs from the ’90s and early 2000s while adding thoughtful improvements that make the game look fresh even in 2026.

Then there’s the story, which is based on the Brave Exvius mobile game from more than a decade ago (though that description doesn’t really do Resonance justice). That’s because while it features a lot of the same major story beats, the game’s plot, cutscenes and other elements have been reworked and expanded upon, giving it the added depth befitting a traditional standalone release. Not only is there an all-new turn-based battle system, the game also features a full overworld complete with towns, various side quests and the requisite transportation options like Chocobo and airships. It’s the classic Final Fantasy setup, but improved with touches from more recent FF-adjacent games like Octopath Traveler.




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