Magic’s Star Trek Already Feels a Lot More Frustrating than Reality Fracture


A mere six weeks have passed since the release of Reality Fracture, one of the best-received Magic: The Gathering sets in recent years, and players are already primed to enter warp speed with Star Trek. Universes Beyond sets always get their fair share of criticism, and while it’s understandable that not every Magic player is attracted by Star Trek’s unique aesthetic, the most important question for Limited players is: How does the set actually play?

Polygon took part in the 24-hour early access Star Trek event on Magic Arena, and while I only had time for a dozen games between Sealed and Draft, I have one surefire takeaway: this is very different from Reality Fracture.

Magic’s Star Trek moves at warp speed

Warp Speed
Magic: The Gathering – Star Trek
Image: Wizards of the Coast

Limited players loved Reality Fracture for its gameplay and mechanics. Most decks fell into the midrange archetype, focusing on “value” creatures and card advantage to take over the game. The Empower Jace mechanic was the glue of the set, allowing every combination of colors to manipulate the deck through Surveil, thus helping with mana issues and granting the card draw needed to succeed in the format.

Star Trek, by contrast, feels more like The Hobbit. Based on my first impressions, the set encourages aggressive decks that want to curve out early. Every Limited environment tends to favor creatures over spells, but this seems even more true with Star Trek. Even apparently innocuous two-mana creatures like Tenacious Drone proved to be quite annoying during early access, especially when paired with the many “pump” effects available — Sarcophagus, Ship of the Dead, for example, which truly impressed me.




Read Full Article At Source


Share. Save. Don't Miss The Buzz: XFacebookRedditLINETelegramWhatsAppGmail

Leave a Reply

Your email address will not be published. Required fields are marked *