Fire Emblem: Fortune’s Weave starts with the end of the world, then sends you back in time to find out how things went so badly wrong. It is a big, rather unusual opening for a series built around turn-based battles, but it gives the game room to tell a story from several different angles. You are not following one hero through one campaign. Instead, you move between four characters with their own reasons for entering the Heroic Games in Dagsion, while slowly piecing together the history of the Dagdan Empire.
Four stories, one conflict
Image: Nintendo
The four Flame Lords make a varied group. Leda is driven by revenge, Theodora wants her people to receive the recognition they have long been denied, Dietrich seems happiest when he is fighting, and Cai has a more personal wish: he wants his family to spend time together. Their stories begin far apart, which gives Fortune’s Weave room to reveal Dagda and its people gradually. I enjoyed piecing together how the characters and events were connected, even if the game sometimes leaves you to join the dots yourself.
That slow build means the larger conflict involving Fortuna and the demon god Balor can sit in the background for long stretches. The game gives each hero a substantial opening story, and I like that it lets their motivations develop before bringing them into the wider conflict. The shift in the second act is still abrupt, though. Its focus moves away from the four heroes and towards the events that shaped Dagda. The battles are memorable, but after spending so much time with the characters, I found it harder to adjust to that change in emphasis.
Image: Nintendo
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