Dune Awakening PS5 review: Survival on Arrakis

Dune Awakening PS5 review: Survival on Arrakis


Every trip across Arrakis begins with the same question: do I have enough water to make it back? That is the idea Dune: Awakening gets right from the start. The heat drains your supplies, the open desert leaves you exposed, and staying out too long can mean being swallowed by a sandworm. You are not Paul Atreides arriving to change the fate of the Fremen, either. In this alternate timeline, Paul was never born. Instead, you play a custom character sent to find the missing Fremen, but your ship is shot down before you can get very far. Survival comes first; the bigger questions can wait.

That focus carries through the rest of the game. Dune: Awakening is built around gathering, crafting and building a base, but those routines feel at home on a planet where every journey can turn into a problem. The recently released PlayStation 5 version (and reviewed here) also includes a full single-player mode, so you can follow the story and explore without sharing your world with other players. For me, that suits the game’s more solitary side as much of its appeal comes from being out in the desert, figuring out how far you can push your luck before heading back.

The spice must flow

Dune: Awakening crash

Image: Funcom

At the start, however, pushing your luck does not get you very far and even a short trip away from shelter can become a test of how carefully you are prepared. You head out to scavenge materials, keep checking your supplies and then turn back, simply because staying out longer feels too risky. It is a slow introduction, but it gives the early hours a useful tension: even a basic errand feels like a small expedition.

That back-and-forth rhythm could have become tedious if the game did not give you a reason to keep going. So the materials you bring back help you craft better equipment and build the necessary machines that make survival on Arrakis easier. Completing quests and exploring new areas also earns research points, which unlock more schematics. Little by little, you can travel further and arrive at places that once seemed out of reach. The loop itself is familiar, but each new unlock has a useful effect on what you can do next. That made progression feels less like ticking off a checklist and more like earning the confidence to venture further deeper into Arrakis.




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