BioWare Is No More, But Its Impact On Queer Representation In Video Games Will Live On Forever

BioWare Is No More, But Its Impact On Queer Representation In Video Games Will Live On Forever


BioWare was shuttered by Electronic Arts earlier this week, resulting in 50 or so people losing their jobs and the upcoming Mass Effect 5 being cancelled. While the studio’s last decade of struggles have been frequently documented as games like Mass Effect Andromeda, Anthem, and Dragon Age: The Veilguard failed to live up to expectations, there nevertheless existed an optimism among fans that the magic would return. Much of this fainthearted hope rested on Mass Effect 5, a game many believed would right the studio’s wrongs and pull this architect of modern RPGs away from the brink of oblivion. But I was wrong. Now BioWare is no more, and it breaks my heart. 

Like millions of others, I grew up with Mass Effect and Dragon Age: Origins and view them as magnificent achievements, the likes of which we might never see in video games again. They were a selection of bold and ambitious adventures that introduced us to larger-than-life worlds and extraordinary characters that would quickly cement themselves into legend. They each gave players the freedom to be themselves by creating avatars who represented who they wanted to be in reality. While there were several obstacles to conquer along the way, BioWare spearheaded LGBTQ+ representation in video games like few others before it as bigotry was pushed aside in favor of progress. 

As BioWare is lowered into the grave, I have already seen countless people share how this beloved studio helped not only shape their tastes in art and storytelling, but also gave them the building blocks required to assemble their own identities. When I first created a female version of Commander Shepard and fell in love with Liara T’Soni aboard the Normandy as a closeted kid, I had no idea it might be the first sign of who I truly was. But now that decades have passed and I find myself on that queer journey–I can’t thank BioWare enough for paving the way.

Mass Effect: Legendary Edition - How To Romance Liara In Mass Effect 1 -  GameSpot
Mass Effect’s Liara T’Soni

Before Mass Effect released in 2007, the studio was already exploring LGBTQ+ characters and relationships, albeit in less explicit fashion. 2003’s Knights of the Old Republic introduced us to Juhani, a female Cuthar Jedi and the first canonical queer character in Star Wars history. It was a remarkable step forward to see a character who was never afraid to hide their lesbian identity and was only attracted to a female version of your avatar. Her romance arc is sadly more obfuscated than the game’s heterosexual options, but in the context of a AAA RPG released over two decades ago, it remained a momentous step forward.

2005’s Jade Empire–an underrated BioWare gem well worth checking out–continued this fruity trajectory as players were given the freedom to romance characters like Silk Fox or Sky regardless of gender. There were few barriers to queerness, and accidentally stumbling headfirst into these fictional relationships as a younger gamer was one of the first times queerness was presented to me as something to be welcomed and celebrated, not shamefully hidden away as something disgustingly abnormal. Love is love, no matter if the world wasn’t quite ready for it to be presented in this form. 

If Knights of the Old Republic and Jade Empire left the metaphorical closet door slightly ajar, Mass Effect came along and kicked the door violently off its hinges and left naysayers pulling splinters from their fingers. Even if it would soon invite controversy that caused it to change course throughout the trilogy. Liara was the sole queer romance option in the original Mass Effect, with the Asari being an all-female presenting species. It’s not explicitly sapphic from a human perspective, but provided enough substance for a profound queer reading of things.  

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