There are few games that understand the appeal of flying quite like Ace Combat. You pull the aircraft into a hard turn, line up a target and fire, then watch the missile close the distance while your wingmen fill the radio with warnings and encouragement. It is not realistic flying, and it does not need to be. Ace Combat 8: Wings of Theve is at its best when it lets me feel like an ace pilot against waves of enemy aircraft or having to switch mission objectives in the middle of a dogfight.
Even the story is all about spectacle with its believable superweapons and experimental aircraft. The Federation of Central Usea (FCU) has been invaded and largely occupied by the Republic of Sotoa. You, the silent pilot, is rescued at sea by the ageing carrier Endurance, which is carrying refugees and what remains of the FCU Navy. On board, the pilot is given the name Wings of Theve, after the capital. It is soon made known that the legendary ace behind that name never existed; the story was invented to keep morale up.
Image: Bandai Namco
Image: Bandai Namco
That setting could easily have been an excuse for a string of grand speeches, but Wings of Theve gives it a surprisingly effective human side. Between missions, fully animated first-person scenes bring the wingmen into focus, while more traditional cutscenes handle the larger turns in the story. The transitions between the two can be striking, and they give the game’s arguments about fear, duty and morale more weight than the series has usually managed. The dialogue still gets clunky, particularly when a character stops mid-conversation to explain the politics of the war, but I found myself more invested in the squadron than I expected.
The flying itself is still what keeps me coming back. The controls are easy to pick up, and the game offers training to help new pilots learn the basics. Those who want more control can switch to the expert scheme, which opens up manoeuvres such as evasive rolls and zero-G turns. Whichever option you choose, the aircraft feel responsive and the action replays have a knack for catching a sharp turn or missile strike from just the right angle.
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