It Isn’t Debra Wilson’s Fault She’s In Everything

It Isn’t Debra Wilson’s Fault She’s In Everything


Debra Wilson’s voice, one of the most recognizable in video games, carries a singular authority. It’s a sound that’s propped up special agents, presidents, military commanders, dragons, demons, and Jedi masters. But despite her incredible range–Wolfenstein cutscene director Tom Keegan calls her “his muse” because he loves to work with her so much–she’s also one of gaming’s most recognizable faces. Game developers often scan her and build characters around her commanding presence, individuality, and unmistakable aura.

It’s a blessing and a curse for an actor who wants to inhabit characters. Wilson has voiced main characters in over 100 different games, but there is also at least a double-digit number of games in which the creators have used her physical likeness, as well.

“I don’t necessarily dig it,” Wilson told GameSpot in an exclusive interview. “Because I might as well be doing it on camera. It’s hard to suspend your disbelief. There are people who are like, ‘Oh my God, she’s in every f***ing game. What the f***?’ And there are other people like, ‘I am sick of looking at her face because I just want to play the game and not think of Debra Wilson.’”

Recently, Wilson’s prominence in games was parodied in Focus M, an internet video poking fun at AAA game design. The video sees Mario running around a horrifically generic fan-made Unreal Engine-style world, quipping and being guided by a voice on the radio. The big reveal at the end shows Wilson in her home booth, as the voice behind Toadsworth. 

While it suggests she’s in on the joke, unfortunately–like her Destiny 2 farewell video–it just came in as a request on Cameo, a service where fans pay actors to record lines in character. She’d never seen the video until I showed it to her, though she said she loved it.

Wilson does her best to remain unplugged from the discourse, but it still sometimes spills over into her periphery and she sees the comments from people who say they’re sick of seeing her face pop up in games. It doesn’t faze her. “I don’t blame them because I feel the same,” she says.

“Why do you have to show my face? Amanda Waller in Suicide Squad, Grace Walker in Wolfenstein: The New Colossus, and now with the new Wolverine game, I’m Callisto. Guess who the f*** she looks like?”

“They wanted to scan my original tattoos,” she continued. “I was like, ‘Now you’re pushing it. No, you’re pushing that shit.’ So I have been grateful for the work that has come in the video game industry where my characters are European.”

Wilson as Callisto in Marvel’s Wolverine

Wilson isn’t always against her likeness appearing in games, but she doesn’t appreciate being singled out. Often she’s one of a few cast members who end up scanned into a game, while other castmates get to slip under a virtual skin. As someone obsessed with empathy and living other truths, it removes some of the magic that attracted her to video games in the first place–this medium that allows actors to be anyone or anything else. In Date Everything, for instance, she plays a sentient water heater. She says she’s constantly searching for the core truth that makes us people, and she even finds time to empathize with those who would see her hard work erased. 

“I choose to see things more with fascination and respect, so I can move through the planet with a different type of grace than a lot of people,” Wilson tells me. “I want to move through with love and forgiveness. I want to move through with awareness and what I call ‘overstanding.’ Because it’s so easy to hate and be ignorant. People don’t give a shit how destructive it is because, on that selfish level, it gives them the satisfaction of what they consider being right, without the consequence of what it does to somebody else. They’re too afraid to experience somebody else’s truth and realize that it might be theirs as well.”

Wilson’s parents were English teachers. Her father was the first man to bring the fraternity system to Allen University in South Carolina, and her mother was the first woman to bring the sorority system to the same college. In World War II, her father fronted an all-Black band with a bunch of other soldiers–Wilson’s father was the lead singer, and the piano player at the time was Nat King Cole. Her parents’ work left a major mark on Wilson.

“They were extremely active in the community,” Wilson says. “My father was active in the arts. He was active with the City of New York Parks and Recreation. I worked for Parks and Recreation for 14 years, so that was a huge influence on me. I started working when I was 14, and I never asked my parents for money again after that.”

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