Behind his cheerful delivery and presentation, it turns out that Max Miller, known for turning historical recipes into entertaining yet educational YouTube lessons with his show Tasting History, is also quite serious about board games. Now, game designer Michael Shinall (Marvel Zombies, DCeased, and others) and publisher Salt Games are working with Max to bring him from his kitchen straight to your tabletop with a brand-new worker-placement game based on his popular series, which launched on Kickstarter this week. Recently, we had the chance to sit down with both Max and Michael to hear about how this new adaptation will play, a bit about how it all came to be, and why, whether you are coming at this as a fan of Tasting History or board games, there will be something on this plate you may like.
In Tasting History: The Board Game, each player works to collect ingredients from various locations on the board, which they use to cook and prepare delicious, historically accurate recipes. They host parties and progress through ages, watching the offerings grow with the passing of time. Featured in the base box will be three different historical periods, including ancient Rome, medieval Europe, and the American Frontier, each highlighting 25 unique recipes from the period and various historical events.

The game itself is split into five rounds, with 1-5 players taking turns placing their four chefs at the various spots on the era’s board, and is completed in only about 60-90 minutes. Each of the six main locations allows players to gather ingredients required to complete their recipes and provide other benefits.
Additionally, players may collect special Insight cards, which Michael elaborated on: “[Insight Cards] are different little bonuses that let you cheat in some way or gain an advantage when the conditions are met. These can range from giving you free ingredients to giving you extra bonus victory points to letting you do things when other players move into your space and whatnot,” acting a bit as the “take that” mechanic in Tasting History that they describe as “forced assistance.”
In addition to their own boards, each of the three eras will feature period-authentic decks of cards to really help sell the showcase that time in history. These include decks of recipes to cook, events from the period that will serve as special goals each player can complete during the game–along with specifying their starting resources–and each era will have a special ingredient that, if played alongside the other requirements for a recipe, can gain you additional rewards. Rome, for example, will feature the fermented fish sauce garum, which Max previously did a whole episode on.
It’s also with these eras that I have my biggest question marks and concerns. The fact that the base game comes with the three different boards, each with their own set of recipes, events, advancements, and more–many of which you won’t see every game–could give it a great amount of replayability. However, I worry that instead of feeling interesting and exciting to play in their own right, they will just feel like a reskin, swapping out Roman snails for cowboy beans. If you are going to pack in two extra boards and a couple hundred more cards to play with, I want there to be something that makes me excited to check them out.
One thing that both Max and Michael made very clear is that it is designed to be a standalone board game, and it just so happens to be themed around Tasting History, meaning it can be enjoyed even if you don’t get the whole “hardtack” shtick.



