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Making games gets harder, longer, and more expensive every year, but nobody seems to have told Nintendo. The platform-holder has kept up a schedule of more-or-less monthly new exclusives all year, and it’s been a lineup of impressive breadth and quality.
Three weeks have passed since the massive Fire Emblem: Fortune’s Weave, and only two weeks are left until Nintendo Switch Sports Resort. Time for the hands-on previews, then, and Polygon’s Mike McWhertor duly reports that Switch Sports Resort is a perfectly chill compilation that channels WaveRace, Pilotwings, and even Tony Hawk’s Pro Skater, as well as the mighty Wii Sports.
We all know this is just the build-up, though. Just two weeks after Switch Sports Resort comes The Legend of Zelda: Ocarina of Time, a remake so consequential, of a game so revered, that it effectively has the status of a brand-new mainline Zelda game. I’ve heard a plausible but unverified rumor that this is how it’s being treated internally; that, rather than entrust the remake to an outside developer like Grezzo (which handled Ocarina of Time 3D and the Link’s Awakening remake), Nintendo made it in-house.
There’s certainly a sense of event about it, only added to by Nintendo’s bold decision to release the game in November. It’s the only publisher daring enough to bring a major new release to retail in the same month as Grand Theft Auto 6. This heavyweight clash was noticed and spoofed by the staff writers at Saturday Night Live last weekend, in a sketch that had Link and GTA 6‘s Jason making their competing pitches: guns vs. fairies, sex vs. puzzles.


