Word broke this week that Lucasfilm was reportedly ramping up for Star Wars – Episode X, a direct continuation of the mainline “Skywalker Saga” and the Rey storyline. Simon Kinberg, who worked closely with Lucasfilm in the early days of Episode VII, developed Star Wars Rebels with Dave Filoni, and also wrote several Fox X-Men movies before directing Dark Phoenix, will pen the screenplay. Jon Watts, maker of three Spider-Man movies and the so-so Star Wars TV series Skeleton Crew, will direct. Get excited?
The news arrives when I’m the highest I’ve been on Star Wars since the hype-powered week before The Force Awakens opened in 2015. The years have not been kind to my Star Wars fandom, which was off the charts through the ’80s and ’90s, barely impaired by the prequel trilogy (was just happy to be there), and has fizzled through the Disney era as half-hearted spinoffs and TV projects tied the lore in knots and diminished the eventized nature of each release.
But, man, I’m back in the saddle. The current reason: Zero Company. Bit Reactor and Respawn Entertainment’s turn-based strategy game arrived in late August, and has led me to believe that Star Wars has transcended the cinematic medium to become something closer to D&D. A world this sprawling, a sandbox this large, is meant to be played in.
Zero Company might be the ideal Star Wars… anything
Picking up in the thick of the Clone Wars, Zero Company centers on Hawks (who can be customized as any gender thanks to two different actors delivering equally rousing performances), a mercenary who’ll work for Gorga the Hutt, the Republic, or in-peril Umbarans if the credits make sense. Their team of operators are all hired-guns, but as you jump from mission to mission, bonds are forged — through story and stats.
Read Full Article At Source

