Marvel Tokon Devs Reflect On Its Troubles And Hope Players Give It Another Shot

Marvel Tokon Devs Reflect On Its Troubles And Hope Players Give It Another Shot


It’s been nearly two months since Marvel Tokon: Fighting Souls launched on PlayStation 5 and PC, bringing with it an all-new approach to the tag-team fighting game format from a studio who’d never tried it before. Tokon’s launch was a tale of two formats; while the game enjoyed critical success, and PS5 players were thrilled, PC players were met with multiple performance issues that marred the experience. 

However, since that uneven launch, the team at Arc System Works has issued multiple updates for both platforms, and the first downloadable character, Phoenix Cyclops, looms on the horizon as a Fall 2026 release. The future look bright for this new fighting game, with both ArcSys and Marvel happy with where things stand. 

To learn more, GameSpot spoke with two members of Arc System Works, producer Takeshi Tamanaka and game director Kazutoshi Sekine, as well as Marvel senior product development manager Michael Francisco, about Tokon’s early troubles on PC, the challenges of maintaining balance throughout development and beyond, and how both Marvel and Arc System Works plan to support the game going forward. 

Four-on-four fighting

A rocky start

Tamanaka immediately addressed the biggest elephant in the Tokon space: the rocky PC launch. “First of all, I would just like to apologize to all of the players,” Tamanaka said via a translator. “The PC version launched with so many issues, and I realized that it caused a lot of inconvenience and concern to so many players.”

As far as what caused the buggy launch, Tamanaka couldn’t put his finger on any one single issue. “It wasn’t something that could be traced back to a single cause we could easily address,” he explained. “The game was played on various computers in various environments with various specs, and multiple things all came together to create all of the different issues that popped up.”

Multiple patches and updates introduced to the game since August have improved the experience–Tamanaka mentions “reports from many players that [they]’ve been able to improve the performance and playability experience”–but he also wants players who were turned off by that rough start to come back and see the changes for themselves. “I do hope that any players who experience problems can go back and see, with the updates, if the game experience has improved for them.”

Sekine adds that not all of the feedback was negative, as many players clocked 100 hours in the first week alone and enjoyed what they played. “As far as the actual content of the game itself, I’ve seen a lot of players really enjoying it,” Sekine says, also via translator. “I really do appreciate that there’s so many players out there having so much fun with the game.”

Share. Save. Don't Miss The Buzz: XFacebookRedditLINETelegramWhatsAppGmail

Leave a Reply