Larian Officially Ended Baldur’s Gate 3 DLC. Modders Missed the Memo

Larian Officially Ended Baldur’s Gate 3 DLC. Modders Missed the Memo


Larian Studios has said goodbye to Baldur’s Gate 3. They’ve been clear about this: At a GDC panel in 2024, founder Swen Vincke said, “We’re not going to make new expansions, which everybody is expecting us to do. We’re not going to make Baldur’s Gate 4, which everybody is expecting us to do. We’re going to move on, we’re going to move away from D&D, and we’re going to start making a new thing.”

There’s a world in which that was the end of new Baldur’s Gate 3 content, full stop. That’s not the world we live in. Since late July of this year alone, at least four substantial custom campaigns have been released for the game. There’s a fifth fan-made campaign already in development. Three years after Baldur’s Gate 3’s release, and with the developer’s assurance that no new official expansions are forthcoming, the question now isn’t whether we’re going to get more content. It’s why we’re getting so much — and if any of that content is actually good.

bg3-chionthar-wilds-mod Image: Larian Studios

Better dev tools can answer one of those questions. Larian’s official mod support was never built to allow full custom-campaign creation. Modders have figured out ways to build around that restriction, partially by using unlocked toolkits like Moonglasses. Larian’s own editor ships with several key features disabled, like the ability to build brand-new levels, write new dialogue, or design new combat encounters…e.g., the foundational building blocks of a real campaign. Moonglasses and similar third-party mods remove those restrictions and allow modders to access developer mode within the game, granting them the ability to build new stories from scratch.




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