The “Midnight Reckoning” quest in The Blood of Dawnwalker will complete Coen’s story, but it can either do so in a (somewhat) good way or a pretty bad way. While the final choice in “Midnight Reckoning” is important, though, getting there is half the challenge, especially if you get stuck in Xanthe’s confusing time loop trap.
Here’s what happens if you side with Brencis or stick with Lacra in The Blood of Dawnwalker‘s “Midnight Reckoning” quest. We’ll also show you how to escape the trap.
[Ed. note: This guide contains spoilers for The Blood of Dawnwalker, so continue at your own risk! Feel free to follow along or bookmark this page and come back if you get stuck.]
‘Midnight Reckoning’ quest walkthrough in The Blood of Dawnwalker
“Midnight Reckoning” forms the final part of Lacra’s quest line, but more importantly, it’s one of the endgame quests in The Blood of Dawnwalker, which means it will finish the main story. So, before you start, make sure you’ve done everything you wanted to do before confronting Brencis, and make sure you prefer “Midnight Reckoning” over any of the other endgame quests you might’ve unlocked (such as Crake’s or Father Florin’s final quest).
If you haven’t unlocked “Midnight Reckoning” yet, you must follow Lacra’s quest line first, starting with “A Friend Like This.” After completing “Our Rotten Roots,” you can optionally do the “Night of Horrors” quest (which contains a romance opportunity), or go straight to “Midnight Reckoning.”
“Midnight Reckoning” throws a lot of soldiers and undead enemies in your path, so it’s important to find the best armor and unlock the best skills before you start. Once you do, you’ll have to overcome the following hurdles:
- Enter Greifberg Castle.
- Find your way to the throne room and escape the trap.
- Decide whether to defeat Brencis or betray Lacra.
Like every adventure with Lacra, you can only start “Midnight Reckoning” during the night. It won’t cost any time segments.
Enter Greifberg Castle in ‘Midnight Reckoning’
The path from the ruins into Greifberg Castle is linear, so you won’t run the risk of getting lost here. If you like, you can use focus mode to spot frescoes and objects that’ll give you some background lore, but it’s optional. When you enter the large stone hall inside the ruins, you’ll have to fight The Unblinking Blasphemy, a large insectoid creature. Stun attacks are especially helpful against this foe.
Following this fight, make your way through the temple, where Lacra will destroy the floating red orb. You must fight Ambrus here, if you haven’t killed him already. Inside the dungeons, in the square room with the many wraiths, you can collect a prison key from a corpse and (optionally) use it to free the prisoners in the hallway. Sadly, they’re too far gone to care.
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