The Blood of Dawnwalker Fixes the Worst Thing About Open-World Games

The Blood of Dawnwalker Fixes the Worst Thing About Open-World Games


Many people I know have played The Legend of Zelda: Breath of the Wild; shockingly few have actually finished it. Every time I talk to a friend about it, I hear the same story: “I could take on Calamity Ganon whenever I want, but I’m not ready to be done with it.” Like a lot of open-world games, Breath of the Wild is built for procrastinators. It gives you a lot of ways to kill time, whether you’re completing quests or hunting down every last Korok seed. All the while, Hyrule burns thanks to your completion anxiety.

The Blood of Dawnwalker is the first open-world game that is intent on ending that crisis. Rather than letting you put off rescuing Coen’s kidnapped family forever, it uses time as a tool to ensure that players confront their captor. As stressful as that may sound for players who have yet to slay Ganon, it’s one of many bright design ideas that makes The Blood of Dawnwalker a standout open-world game that could reshape a genre built on endless wandering.

The Blood of Dawnwalker reimagines open-world games

Coen standing on a cliff's edge looking over Laslea Glen in The Blood of Dawnwalker. Image: Rebel Wolves/Bandai Namco Entertainment via Polygon

The Blood of Dawnwalker sets up high stakes right from its prologue. You play as Coen, a young man with vampiric powers, who gets swept up in political turmoil after his family is kidnapped by a ruling class of vampires, who have wreaked havoc on his town. That group is led by Brencis, a ruthless leader who intends to kill Coen’s family as part of a blood ritual. That ritual will take place 30 days after the abduction.

That premise fuels The Blood of Dawnwalker’s innovative time management system. Every quest that Coen takes on while preparing to take on Brencis costs a segment of time. You have a limited amount of segments to spend each day and night, and there’s no way that you can do everything the game has to offer in one playthrough. Every choice matters, so you have to pick your moves wisely to make sure you’re taking actions that will help you in the approaching fight.

It sounds anxiety-inducing at first, but it’s not. You quickly learn that you can do a lot with the time you have, whether you’re taking down Brencis’ closest soldiers, getting powerful gear, or pulling together allies. In fact, The Blood of Dawnwalker’s early hours are arguably less stressful than your typical open-world game. You’re given an immense amount of freedom from the jump, with very few main quests to chase. It feels like you’re on a road trip in the first 10 days, charting routes around the sprawling map and letting the road guide you. Hell, you can even make a beeline straight for Brencis, if you want to die a horrible death.




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