I’m Begging You To Stop Obsessing Over Player Numbers And Just Enjoy Games

I’m Begging You To Stop Obsessing Over Player Numbers And Just Enjoy Games


Horror fans are confused. Every time a licensed multiplayer horror game gets brought up, two things tend to happen: commenters wonder if it can dethrone Dead by Daylight, and they speculate that the game will shut down quickly. It’s happening again today, as I’ve recently published my Halloween review. Comments on YouTube and in Discord servers are already repeating the sentiments I’ve seen for many years now.

“Probably be dead in six months to a year because no one can live aside DBD.”

“It will be dead within a month like the rest.”

“The real question is, will it go the way of Evil Dead, Friday the 13th, and Texas Chain Saw, and not touch Dead by Daylight?”

I view this response as a kind of mass hallucination. This obsession over a game’s health and future prospects is a widespread problem in a number of genres right now, but it’s been especially irksome in the multiplayer horror space, where people rely on points that may feel true but don’t prove accurate upon closer inspection.

I’ve played nearly every licensed multiplayer horror game, like those named above and others, like Killer Klowns and Predator: Hunting Grounds. For the past decade, Hollywood licensors have been increasingly interested in adapting their intellectual properties to games, and with each new one revealed, there’s an expectation among players and onlookers that they will die off, failing to topple the titan of the genre, Dead by Daylight.

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